Rainmaker™NewEarly access

Place your firing spot and your target on the game’s own map, and Rainmaker tells you which way to point and how far to tilt the barrel, using the real firing tables.

Early access. You are using an early version. Some numbers or features may be missing, wrong or change without notice. It is free to use. Membership is $2.99 a month, keeps the site alive and unlocks a few extras.

Pick a map

ALT– ScrollZoomNToggle ZoomBToggle LegendXRecenterMiddle clickToggle Grayscale
Fix your aimAfter a shell lands, say where. This is adjusting fire.
10 m
steps
Step size
Fire planEvery firing spot and target at a glance, plus copy, share and save.

Help

How do I read the numbers?

Look at the Firing solution under the map. Turn your gun to the azimuth (in degrees or mils), then tilt the barrel to the elevation in mils. The game’s artillery sights use mils.

How do I get a spot’s coordinates?

It works like the game’s map. Move your pointer over the map: the two hairlines read x and y the same way the game writes them, and each grid square is 1 km (100 m once you zoom in). You can paste a coordinate line from the game, like x98.77, y111.00, into any X box here. To go somewhere you already know, type its X and Y under Jump to coordinates.

Controls and shortcuts

Drag to move the map and scroll to zoom toward your pointer. Middle-click toggles grayscale. On a touch screen, drag with one finger and pinch with two. Click the map first, then use these keys: N toggle zoom, B legend, X recenter, 1 Move, 2 Firing spot, 3 Target, 4 Friendly, 5 Hit spot, 6 Ruler, Esc to go back to Move, Space to fire, W A S D or the arrow keys to move, Ctrl+Z to undo and Ctrl+Y to redo.

How accurate is it?

The distance and direction are exact for the coordinates you give. The elevation comes from community-measured tests on flat ground, filled in between measured points. Hills, wind and the game’s own scatter are not included, so a first shell can land off target. Use Fix your aim to correct it. The shell shown crossing the map is only a picture; the game does not publish flight times.

About the data

Inside each map’s playable area the hills come from the game’s own landscape: the open-source WARDOGS Artillery Calculator publishes 20 m height lines sampled from it (MIT licence), and the ground between the lines is filled in smoothly. Those heights are relative to each map’s lowest point, not sea level. Outside the playable area the ground is estimated from the map picture. Zone names come from the community’s map (wardogs.zone and WARDOGS Hub). The grid uses the game’s coordinates: one unit is 100 metres, and the numbers along the edge count kilometres like the game’s map (line 10 is x100). The ALT read-out is the height above the map’s lowest point, so it will not match the game’s ASL number. For a precise shot, copy the target’s coordinates from the game’s own map.

Why is the map grey?

So it reads exactly like the map you open in the game. Want the real colours? Middle-click the map, or untick Grayscale map in the View panel. The picture is the full-detail one (1 m per pixel); it sharpens piece by piece as you zoom in, so it stays crisp on any device without a long wait.