Wiki

Every fact about Wardogs we can check, in one place: how a match works, every role, vehicle, gun, armor level, ammo type, unlock and price, and how fast every gun kills. Each table says how sure we are, and where sources disagree we show both numbers.

Game Update 0.1.2 and the 2 October hotfixes, Season 1 Checked 4 October 2026 Next Season 02 starts 15 October 2026 and will change numbers How sure? OfficialVerifiedSingle sourceDisputedModel What these mean

The game

What the developer has said about WARDOGS.

Official

WARDOGS is a tactical all-out-warfare shooter. Everything in this box comes from the developer: the Steam store page and its announcements, including the Top Questions post of 18 February 2026.

Playersup to 100three teams
Map256 km²Bakurani, Ozeti and Zestafona
Control Zone2 × 2 kmrandom place each match
To win100 pointsmost players in the zone score
Start cash$10,000persists between matches
Developer and publisherBULKHEAD (developer), Team17 (publisher).
ReleaseSteam Early Access, 10 September 2026. Windows only. Season 02 is announced for 15 October 2026.
Price on Steam$39.99 USD on 4 October 2026.
ModeInspired by King of the Hill. Three teams fight for control of a randomised 2 × 2 km Control Zone inside a 256 km² map. The team with the most players in the zone earns points; the first team to reach 100 points wins.
PlayersUp to 100 per match, split across three teams. Squads are unlimited in size.
Hot ZoneA shifting sub-zone inside the Control Zone. Players standing in it count double toward the player count, and it pays double cash.
CashEvery player starts with $10,000. Each life you buy a loadout. Teamplay actions pay cash: revives, transporting friendlies to the zone, kills, spotting, controlling the objective. Cash persists from match to match.
Gold barsCash can be exchanged for gold bars, the endgame currency used to buy cosmetics in the Gold Market.
ProgressionSix progression tracks of XP, from Medic to Pilot, plus the career (Wardog) level. Roles are not fixed classes: what you buy for a life decides what you do and what you earn XP in.
VoiceProximity voice chat, plus squad tools and vehicle locking.
SettingThe war-torn region of Kolchia, in the derelict industrial mountains of Eastern Europe, fought over a resource called PV-1.
EngineUnreal Engine 5 with the developer’s own War Dynamics Framework.
MonetisationIn February 2026 the developer said: no battle pass, no pay-to-win, cosmetics earned by playing.
PC, minimumWindows 10, Intel Core i5-8600 or AMD Ryzen 5 3500, 16 GB RAM, Nvidia GTX 1660 or Radeon RX 590, 50 GB, 1080p Low at 60 fps (upscaled).
PC, recommendedWindows 11, Intel Core i7-12700K or AMD Ryzen 7 5700X, 16 GB RAM, Nvidia RTX 3070 or AMD Radeon RX 6700 XT, 50 GB, 1440p Medium at 70 fps+ (native) or 4K Medium at 60 fps+ (upscaled).
LanguagesEnglish (full audio), French, Italian, German, Spanish (Spain), Japanese, Korean, Portuguese (Brazil), Russian, Simplified and Traditional Chinese, Polish, Turkish, Ukrainian.

New here? Five steps

  1. Find a server. Community Servers lists who is online, near you, and gives the ID to paste into the game’s Join by ID box.
  2. Learn the ground. The Atlas flies over Bakurani, Ozeti and Zestafona in 3D with every tower.
  3. Know what things cost. Roles, guns, armor and unlocks are below, with kill times for every gun.
  4. Call in artillery. Rainmaker works out the direction and angle for the mortar and the howitzer.
  5. Build a base. Groundwork plans a FOB in 3D and adds up its Build Supplies.

What the developer has patched so far

The five newest posts are below (dates are UTC). Every test, build and patch since the February reveal, with what each changed and how sure we are, is in History and patches.

DateOfficial postWhat it changed
2026-10-02IR Goggles & CIWS Balance HotfixThe IR rangefinders are taken out of the vendor until Season 02, when they will need batteries. The CIWS now destroys the Havoc in about 6 seconds, not 12.
2026-10-02Security & Stability HotfixA one-hour hotfix for minor security and stability problems.
2026-09-30Update 0.1.2Cash and XP exploits fixed (revive checks are now decided by the server, vehicle fly-through rewards are capped, rewards for destroying buildables scale with build progress, depositing pallets outside the zone pays less). Windows 11 WD-L020 crash fixed. New Deploy screen to Official, Community, Infantry Mode and Low-Level servers. Throwables cannot be used from enclosed vehicle seats. Havoc no longer takes extra damage from 20 mm and 30 mm cannons.
2026-09-22Season 02 TeaserSeason 02 starts on 15 October 2026.
2026-09-12SCHEDULED MAINTENANCE & PATCH 0.11The server browser is split into Official and Community. Community server IDs now persist. Cash exploits and GPU crashes fixed. More server capacity in Asia. The developer states its stance on economy abuse (cash and XP reset, timed bans, permanent bans for XP farming).

Balance and numbers can change every season: the developer says each season gets a different XP curve and item order. Everything on this page was checked on 4 October 2026 against Update 0.1.2 and the 2 October hotfixes. All official posts.

Teams and maps

Three teams, three maps.

OfficialSingle source
TeamColourWho they are (developer’s words)
LonestarblueThe heavy-hitters in the Western paramilitary world.
ValkyraredAims to return the Soviet People’s Republic to greatness.
ManticoregreenThe Kingdom of Persia, Tehran’s shadow army.

From the developer’s Q&A. This site’s map data has one HQ and one spawn area per team on each map; the Atlas shows them.

The three maps

MapControl areasSpawn townsNamed zonesControl towersPlayable area (Atlas data)HQ to HQ (Lonestar–Valkyra / Lonestar–Manticore / Valkyra–Manticore)
BakuraniFarmland, LumberyardLiknisi, Chuta, Khevuli, Baghi60511.0 × 11.0 km5.0 / 6.5 / 7.9 km
OzetiFarmland, Church, RiverStuttgart, Calais, Barcelona, Malaga, Rennes, Hanover, Granada, Bremen5548.5 × 7.8 km6.4 / 5.9 / 7.2 km
ZestafonaSmall Factory, Water Treatment, HousesAustin, Chicago, Boston56310.5 × 9.1 km6.5 / 6.1 / 6.6 km

Control areas, spawn towns and the number of named zones: WikiTactics maps, which says its overlays reflect beta layouts. Towers, playable area and HQ distances are this site’s own map data from the game’s team and tower positions (the Atlas draws them in 3D). The three map names match the game files; one older fan wiki calls two of them “Europe” and “North America”.

Levels, XP and unlocks

How progression works.

OfficialVerified

Reaching a level only shows you an item in the vendor. To buy it you also pay a one-time unlock fee, and after that the normal shop price every time you buy it for a life.

Role tracks6Medic, Recon, Support, Driver, Pilot and the rifleman’s track (Assault)
Wardog levelsum of the sixopens armor, backpacks, pistols and special ammo
Unlocks listed233on seven ladders
Last unlock level50 / 35 / 150Assault, Medic, Recon, Support / Driver, Pilot / Wardog
Recruit discount50% offvendor prices below Wardog level 9
TrackUnlocksLast level with an unlockAll unlock fees together
Wardog (career)58150$2,787,500
Assault3350$965,000
Medic3650$1,040,000
Recon4950$2,022,500
Support3150$1,240,000
Driver1535$1,174,750
Pilot1135$959,750

Wardog level is the sum of your six role levels Verified. The New Recruit discount halves vendor prices (not unlock fees) below Wardog level 9: two guides state it (GetRankd, AllThings) but the developer’s notes do not mention it. WikiTactics calls the Assault track “Infantry”.

The developer says it slowed levels 10 to 20 and flattened the curve from 35 on, so a median player at 20 to 25 hours is around level 20 and the “big-ticket items” take real grinding (Season 1 changelog).

XP needed per role level, 1 to 100Cumulative XP for a role track. The six roles share one curve. The ten levels marked Official are the developer’s own numbers; the rest come from WikiTactics’ copy of the game data.OfficialSingle source
LevelTotal XPXP from the previous levelSource
1200200Single source
2750550Single source
31,250500Single source
43,0001,750Single source
56,2503,250Single source
69,2503,000Official
713,0003,750Single source
817,2504,250Single source
922,5005,250Single source
1035,00012,500Official
1146,25011,250Single source
1258,50012,250Single source
1371,50013,000Single source
1485,00013,500Single source
15110,00025,000Official
16131,75021,750Single source
17158,00026,250Single source
18183,75025,750Single source
19214,50030,750Single source
20250,00035,500Official
21264,50014,500Single source
22278,75014,250Single source
23293,75015,000Single source
24308,50014,750Single source
25325,00016,500Official
26338,25013,250Single source
27352,75014,500Single source
28366,75014,000Single source
29382,25015,500Single source
30400,00017,750Official
31417,00017,000Single source
32436,00019,000Single source
33454,75018,750Single source
34475,00020,250Single source
35500,00025,000Official
36524,50024,500Single source
37552,50028,000Single source
38579,25026,750Single source
39611,00031,750Single source
40650,00039,000Official
41675,50025,500Single source
42702,75027,250Single source
43729,75027,000Single source
44759,00029,250Single source
45800,00041,000Official
46834,00034,000Single source
47872,50038,500Single source
48908,75036,250Single source
49950,00041,250Single source
501,000,00050,000Official
511,032,50032,500Single source
521,067,25034,750Single source
531,101,25034,000Single source
541,138,00036,750Single source
551,179,50041,500Single source
561,214,50035,000Single source
571,251,75037,250Single source
581,288,50036,750Single source
591,327,50039,000Single source
601,372,75045,250Single source
611,410,25037,500Single source
621,450,50040,250Single source
631,489,50039,000Single source
641,531,75042,250Single source
651,580,75049,000Single source
661,621,50040,750Single source
671,664,75043,250Single source
681,707,00042,250Single source
691,752,25045,250Single source
701,805,00052,750Single source
711,848,50043,500Single source
721,895,25046,750Single source
731,940,50045,250Single source
741,989,75049,250Single source
752,053,00063,250Single source
762,113,75060,750Single source
772,188,25074,500Single source
782,259,00070,750Single source
792,339,50080,500Single source
802,432,25092,750Single source
812,509,75077,500Single source
822,595,75086,000Single source
832,678,75083,000Single source
842,771,25092,500Single source
852,889,250118,000Single source
862,983,75094,500Single source
873,086,750103,000Single source
883,186,50099,750Single source
893,296,250109,750Single source
903,439,500143,250Single source
913,556,250116,750Single source
923,683,000126,750Single source
933,806,250123,250Single source
943,940,750134,500Single source
954,117,500176,750Single source
964,264,750147,250Single source
974,424,000159,250Single source
984,579,500155,500Single source
994,750,000170,500Single source
1005,000,000250,000Single source

Other official XP numbers: killing a player with an air vehicle gives 250 XP (it was 300); selling a supply-crate item worth under $75 gives 1 XP (it was 25).

Money and the economy

What things pay, and how much.

OfficialSingle source

Cash is the point of the game: you buy a loadout every life, and you earn the money back by helping your team. The developer says every teamplay action pays and the Hot Zone pays double (developer Q&A). The exact amounts below are read from the reward tables in the retail game files by WikiTactics.

Starting cash$10,000every player
Hot Zone2 × the Control Zonecash and score
Gold barscash → goldfor cosmetics only
Recruit discount−50%vendor prices, below Wardog 9
ActionCash outside any zoneNotesControl ZoneHot ZoneRole XP
Player kill$300$350 for a headshot, $250 for an artillery kill, +$50 per step of a kill streak (up to 5)×5×10250 (275 headshot)
Destroy a Kodiak$625×0.8 for each extra crew member×2×4150
Destroy a Little Bird$1,562×2×4150
Destroy a heavy tank$7,000+$600 per step of a kill streak (up to 10)×2×4750
Revive a teammate (no item)$400paid on where the revived player is×2×4200
Revive with a stim pen$600named as in the game data×2×4200
Revive with a defibrillator$600×2×4250
Revive with a medkit$700×2×4250
Spot an enemy player$100half when a spot is refreshed×1×125
Spot an enemy Little Bird$250half when a spot is refreshed×1×125
A passenger you carried survives a trip$500×1×2100
Deploy a small supply crate$250large crate $500, supply pallet $1,250×2×2200
Activate the Hot Zone magnet (a finished Drill Rig)$2,500500
Be in the Control Zone$200each presence payout–
Be in the Hot Zone$400each presence payout, +$50 per consecutive one (up to 10)–
Finish the match first / second / third$1,000 / $500 / $250end-of-match team reward–

These are the game’s client-side reward formulas before the server applies anything else, so live payouts can differ; they are not a guaranteed amount. For a normal kill the zone factor is the average of where you stand and where the victim stands. Rewards also shrink for repeat victims (24% less per recent repeat, up to four). A revenge kill pays ×2, ending an enemy’s kill streak ×1.5, a teammate kill costs $900 (−3 × the base $300), and killing someone an enemy has just revived pays almost nothing (×0.01). Sniper kills count only the victim’s zone and are multiplied by a distance curve: ×1.5 at 300 m, ×2 at 400 m, ×2.5 at 500 m, ×3 at 600 m, ×3.25 at 700 m, ×3.5 at 800 m and ×4 from 900 m (precision artillery kills: up to ×1.5 at 1,500 m). Source: WikiTactics cash and XP calculator, read 4 October 2026 from tables DT_ChallengeRewards_*. Update 0.1.2 changed some reward rules (server-checked revives, capped fly-through rewards, build-progress scaling) without publishing new numbers.

What else costs money: a Forward Operating Base kit is $7,500 and a Large Hammer $2,400 (both raised in Season 1). Prices of every item are in the sections below.

Callsigns (the six roles)

Pilot, driver, medic, recon, support, assault.

VerifiedSingle source

Roles are not classes. What you buy for a life decides what you do, and each of the six tracks levels from the items of its kind. Open a role for what it unlocks, what the items cost and how it earns.

PilotHelicopters: transport, supply crates and gunships.
Starter aircraftMH-6 · $6,250No unlock. 1 pilot + 5 passengers, carries supply crates.
Every unlock$959,75011 unlocks, level 2 to 35, 4 of them radio tapes
Fastest transportZ20 Lakota · 445 km/hLevel 10. 13 seats, 600 hull health.
Top attack helicopterHavoc · $18,000 a spawnLevel 35, $500,000 to unlock. 800 hull health.

Every pilot unlock

LevelUnlockUnlock feePrice per spawnCrewTop speed
2Small Armored Crate$10,000$500crate, 24 slots
4AH-6M [Miniguns]$50,000$7,0001 Pilot + 1 Passenger350 km/h
5You Are Not Invited - MokuMoku$750–
10Z20 Lakota$35,000$7,4001 Pilot + 12 Passengers445 km/h
13Ride of the Valkyries - Richard Wagner (Tape 04)$1,500–
15Large Armored Crate$25,000$800crate, 35 slots
20AH-6R [Rockets]$250,000$12,5001 Pilot + 1 Passenger350 km/h
23Tianqi Xu - Vodka Bomb$2,500–
25Z20 Lakota [Miniguns]$75,000$8,0001 Pilot + 2 Gunners + 10 Passengers445 km/h
30Helikopter - Fazlija$10,000–
35Havoc$500,000$18,0001 Pilot + 1 Gunner400 km/h

Aircraft prices are per spawn (per life). “Price per spawn” and crew come from the retail data; the Havoc and the armed helicopters carry weapons the pilot or a gunner fires. Radio tapes are cosmetic music.

Pilots earn from flying passengers into the zone (a surviving passenger pays $500, and more in the Hot Zone), deploying supply crates and pallets, and kills. See Money. Kills made from an air vehicle give 250 XP.

Advice

Community advice, not game data. It is here because players find it useful; the numbers above are the facts.

Practise empty first Learn how much power, pitch and roll the aircraft needs to settle before you carry a squad.
Slow down before the zone, not over it Arriving too fast is a common way to crash. Start the descent early and know your escape direction.
Land behind cover A clean drop behind a hill beats a perfect insertion into fire. Wave off a compromised zone.
Vary the approach Do not hover over the same visible spot twice.
Check your bindings Defaults differ between guides (collective on Left Shift and Left Ctrl is widely reported; pitch, roll and yaw are not). Look in Settings, then rebind to what you can fly.

Pilot unlocks (AllThings) Pilot ladder (WikiTactics) Vehicle data (WikiTactics)

DriverCars, trucks and tanks, plus the big supply crate.
Cheapest wheelsBobcat · $500No unlock. Driver + 1.
The workhorseKodiak · $2,500No unlock. Driver + 3, 154 km/h.
Heavy tankL2A6 · $14,000Driver 35, $500,000 to unlock. 3 crew.
Every unlock$1,174,75015 unlocks, level 3 to 35, 4 of them radio tapes

Every driver unlock

LevelUnlockUnlock feePrice per spawnCrewTop speed
3URAL$35,000$5,0001 Driver + 2 Passengers79 km/h
5H4ZARD - Gigilow$750–
6Kodiak [M249]$50,000$3,7501 Driver + 1 Gunner + 3 Passengers154 km/h
8Dune Buggy$25,000$1,5001 Driver + 2 Passengers130 km/h
10Kodiak [Pickup]$35,000$3,0001 Driver + 5 Passengers154 km/h
13Giants (Remix) - The Quemists$1,500–
15Humvee$25,000$3,0001 Driver + 3 Passengers113 km/h
16Large Crate$20,000$300crate, 35 slots
18Ural Defender$75,000$6,0001 Driver + 2 Passengers79 km/h
20Humvee [M249]$125,000$3,7501 Driver + 1 Gunner + 3 Passengers113 km/h
23HORA - Irina Rimes & Jerry Heil$2,500–
25Ural Defender [M249]$125,000$6,7501 Driver + 2 Gunners + 2 Passengers79 km/h
28Luili-Luili - Masha Kondratenko$5,000–
30Humvee [Minigun]$150,000$4,5001 Driver + 1 Gunner + 3 Passengers113 km/h
35L2A6$500,000$14,0001 Driver + 2 Gunners65 km/h

Also on the Driver track but bought differently: the Flakpanzer Gepard (anti-air tank, 800 hull health) is in the game data but not listed in the shop; the M113 APC (10 seats, 1,000 hull health, one per team) has no price. The SPH-2 howitzer unlocks on the Wardog track at level 90, not on Driver (see Vehicles).

Driver XP comes from distance driven, passenger deliveries and supply runs (community guides; the game data lists “passenger survives a trip” and “deploy a supply crate” as paid events, see Money).

Advice

Community advice, not game data. It is here because players find it useful; the numbers above are the facts.

Drop at the edge, not the centre Learn the covered approaches to the current Control Zone and let people walk the last stretch.
The short route is the watched route Roads, open fields and bridges are covered by spotters, launchers and machine guns.
Change your road A route used three times is a route someone is waiting on.
Keep your own kit cheap Your money is in the vehicle. A cheap loadout protects an expensive truck.
Crew the fighting vehicles A multi-crew vehicle loses most of its value when one player drives, spots and shoots alone.
Mine the ride home Anti-tank mines (Support 25) are a patient driver’s tool.

Driver ladder (WikiTactics) Driver guide (BoostRoom) Season 1 changelog

MedicRevives, healing kit, smoke grenades and the SMGs.
Bandage$200Heals a small amount
Stim pen$250 · Medic 14Unlock fee $25,000
Defibrillator$1,600 · Medic 11Revives instantly; needs a battery
Medical bag$2,000 · Medic 24Heals over time, speeds up revives

Medical items

ItemUnlockPriceWeightWhat it does
Bandagenone needed$2000.08 kgUsed to heal Self/Teammates; Heals a Small Amount
DefibrillatorMedic 11 · $50,000$1,6002.6 kgUsed to Revive Teammates Instantly; Requires Battery to Charge & Use
Emergency Resuscitatornone needed$00.39 kg1 Per Life Emergency Revive Item; Revives Teammates Faster; Single-Use Item
Field ResuscitatorMedic 2 · $10,000$5000.39 kgField Revive Item; Revives Teammates Faster; Single-Use Item
Individual First Aid KitMedic 9 · $25,000$8000.16 kgUsed to heal Self/Teammates; Heals Back to Full Health.
Medical BagMedic 24 · $75,000$2,0003.45 kgHeal Self/Teammates Over Time; Costs More If Used On Self; Revive Teammates Faster
Stim PenMedic 14 · $25,000$2500.06 kgUnlimited Tactical Sprint for Short Time; Reduces Equipment Weight Class; Single-Use item

A revive pays more than a kill outside the zones ($400 to $700 against $300) and its Control Zone and Hot Zone multipliers are smaller than a kill’s, but a revive also puts a body back into your team’s zone count. See Money.

Every Medic unlock is in the Medic ladder.

Advice

Community advice, not game data. It is here because players find it useful; the numbers above are the facts.

Stand where people fall Position just behind the line of contact, not at the front of it.
Revive, then heal A revive restores the body to the count immediately; bandages and stims keep them fighting afterwards.
Work with a driver A squad that runs complementary jobs (medic, driver, spotter, two fighters) out-earns five riflemen.
Mind the scatter Do not revive under live artillery; wait for the pause, or drag the fight to cover first.

Medical items (WikiTactics) Medic ladder (WikiTactics)

ReconSpotting, marksman and sniper rifles, the bow and ghillie suits.
Spot an enemy player$100 · 25 XPLittle Bird: $250
SKS marksman rifle$2,400 · Recon 5Unlock fee $25,000
Monocular$150 · Recon 2Range finder $400 · Recon 8
Ghillie suit + headwear$5,500 · Recon 24Hides you from IR range finders

Recon is the track of marksman and sniper rifles, the bow, spotting tools, claymores and ghillie suits. Spotting is a paid event on its own: $100 for an enemy player and $250 for an enemy Little Bird, half when a spot is refreshed. The infrared range finder is out of the vendor until Season 02 (developer hotfix, 2 October). Every Recon unlock is in the Recon ladder.

Advice

Community advice, not game data. It is here because players find it useful; the numbers above are the facts.

Spot everything, shoot little Marked targets pay you and give your artillery a target. Shooting gives your position away.
Feed the planner Read a target’s coordinates off the in-game map and paste them into Rainmaker; it does the direction and elevation.
Pick ground with two exits A good spot has a view of the zone and a reverse slope behind it.

Recon ladder (WikiTactics)

Support and buildingHammers, drills, mines, C4, machine guns and launchers.
Small hammer$100Builds small things only, no unlock
Medium hammer$800 · Support 3Unlock fee $25,000
Large hammer$2,400 · Support 8Unlock fee $75,000. Builds everything, fastest
M249 SAW$3,200 · Support 15Unlock fee $100,000

Support is the building and heavy-weapons track: the hammers, drills for repairs, anti-tank mines, C4, machine guns, launchers and the shotgun. Activating the Hot Zone magnet (a finished Drill Rig) pays $2,500 and 500 XP. The full structure list is in Building and the planner is Groundwork.

Every Support unlock is in the Support ladder.

Advice

Community advice, not game data. It is here because players find it useful; the numbers above are the facts.

Belt-fed is zone control A machine gun on a lane holds it; resupplying others pays too.
Bring supplies, not just the hammer Nothing builds without Build Supplies at the FOB.
Build for money as well as defence A finished Drill Rig pays when it activates.

Support ladder (WikiTactics)

AssaultAssault rifles, their magazines and attachments.
Starting rifleBushmaster M17S · $0Also A-91, KH-2002, T-21 ($600)
Rifle pathAK74 · Galil · M4 · FALAssault 3, 10, 20, 35
Kill pay$300$350 for a headshot
Every unlock$965,00033 unlocks, level 3 to 50

Assault is the rifleman’s track (WikiTactics lists it as “Infantry”). It unlocks the assault rifles, their magazines and attachments. A kill pays $300 outside the zones; the game multiplies it by up to ×5 in the Control Zone and ×10 in the Hot Zone (see Money). Kill times for every gun are in Time to kill.

Every Assault unlock is in the Assault ladder.

Advice

Community advice, not game data. It is here because players find it useful; the numbers above are the facts.

Price every life Gun, ammo, armor, meds: add it up before you spawn.
Match ammo to the enemy Hollow point against unarmored players, armor-piercing against heavy armor (see Ammo).
Fight inside the count Bodies in the zone count; a dead rifleman outside it counts for nothing.

Assault ladder (WikiTactics, “Infantry”)

Vehicles

Every vehicle: price, unlock, seats, speed, toughness.

VerifiedSingle source

Every vehicle in the game data, with what it costs per spawn, what it takes to unlock, and how tough it is. Unlock level and track agree between WikiTactics and MetaBot, the six fees the developer published agree with the changelog, and top speed, hull health and price agree with TechWiser’s table of 12 September.

VehicleTypeUnlock (track level · fee)Price per spawnSeatsCrewTop speed km/hHull HPBullet damageFuelRange kmWeapons
MH-6HelicopterStarter$6,25061 Pilot + 5 Passengers350400−92.5%10524–
AH-6M [Miniguns]HelicopterPilot 4 · $50,000$7,00021 Pilot + 1 Passenger350400−92.5%10524Two M134D Miniguns
Z20 LakotaHelicopterPilot 10 · $35,000$7,400131 Pilot + 12 Passengers445600−95%12027–
Z20 Lakota [Miniguns]HelicopterPilot 25 · $75,000$8,000131 Pilot + 2 Gunners + 10 Passengers445600−95%12027Two M134D Miniguns
AH-6R [Rockets]HelicopterPilot 20 · $250,000$12,50021 Pilot + 1 Passenger350400−92.5%10524B-13 Rocket Pods
HavocHelicopterPilot 35 · $500,000$18,00021 Pilot + 1 Gunner400800−95%130302A42 Autocannon, B-13 Rocket Pods
BobcatWheeledStarter$50021 Driver + 1 Passenger75200−92.5%188–
Dune BuggyWheeledDriver 8 · $25,000$1,50031 Driver + 2 Passengers130400−90%6814–
KodiakWheeledStarter$2,50041 Driver + 3 Passengers154400−95%5017–
HumveeWheeledDriver 15 · $25,000$3,00041 Driver + 3 Passengers113.2500−95% (AP 17.5%)6520–
Kodiak [Pickup]WheeledDriver 10 · $35,000$3,00061 Driver + 5 Passengers154400−95%5017–
Humvee [M249]WheeledDriver 20 · $125,000$3,75051 Driver + 1 Gunner + 3 Passengers113.2500−96% (AP 17.5%)6520M249 Machine Gun
Kodiak [M249]WheeledDriver 6 · $50,000$3,75051 Driver + 1 Gunner + 3 Passengers154400−95%5017M249 Machine Gun
Humvee [Minigun]WheeledDriver 30 · $150,000$4,50051 Driver + 1 Gunner + 3 Passengers113.2500−97.5% (AP 17.5%)6520M134D Minigun
URALWheeledDriver 3 · $35,000$5,00031 Driver + 2 Passengers79700−95% (AP 17.5%)8521–
Ural DefenderWheeledDriver 18 · $75,000$6,00031 Driver + 2 Passengers79700−95% (AP 17.5%)8521–
Ural Defender [M249]WheeledDriver 25 · $125,000$6,75051 Driver + 2 Gunners + 2 Passengers79700−95% (AP 17.5%)8521–
Flakpanzer GepardTracked–not in the shop21 Driver + 1 Gunner65800−100%11011Duel 35mm Oerlikon GDF Cannons
M113 APC SV (Lonestar)Tracked–not in the shop101 Driver + 9 Passengers–1,000––––
M113 APC SV (Manticore)Tracked–not in the shop101 Driver + 9 Passengers–1,000––––
M113 APC SV (Valkyra)Tracked–not in the shop101 Driver + 9 Passengers–1,000––––
SPH-2TrackedWardog 90 · $500,000$8,00031 Driver + 2 Gunners65650−100%10513L52 Cannon, M249 Machine Gun
L2A6TrackedDriver 35 · $500,000$14,00031 Driver + 2 Gunners65800−100%11014M249 Machine Gun, L55A1 Cannon, MG3A1 Coaxial Gun

Seats are the total (pilot or driver + gunners + passengers); sources split them differently. The AH-6M and AH-6R carry a pilot and one passenger, no supply crates. Hull health is the main body; engines, wheels, tracks, fuel tanks and rotors have their own health in the data. “Bullet damage” is the game data’s base modifier for bullets (−95% means a bullet does 5% of its normal damage to the vehicle; −100% is immune); some vehicles carry a separate armor-piercing modifier. “Not in the shop” means the retail data marks it unlisted: older guides quote $8,000 to $10,000 for the Gepard, which we cannot confirm. The M113 exists once per team (Lonestar, Manticore, Valkyra). Sources: WikiTactics vehicles, MetaBot vehicles. Some older fan sites list different gates for these vehicles because they were recorded in the closed alpha.

Guns

34 guns, every number checked.

Verified

Every gun that can be bought. Base hit damage is the number in the game data; chest and head are what MetaBot measured in the Firing Range (about 20 m, no armor). For the 27 bullet guns with a measured value those equal base damage × the class multiplier exactly, which is how we know the base numbers are right. Click a heading to sort.

GunCaliber and modesBase hitChest hitHead hitChest hits to killRPMVelocity m/sRange mWeight kgPriceUnlockCheck
A-91Assault rifles5.56x45mmSemi/Burst2830.8165.8247007153003.17freeStarterVerified
AK74Assault rifles5.45x39mmAuto/Semi2628.6161.1246508805003.00$1,600Assault 3 · $10,000Verified
Bushmaster M17SAssault rifles5.56x45mmSemi/Burst2830.8165.8147007153003.17freeStarterVerified
FALAssault rifles.308 WinAuto/Semi6066.01141.0126508408004.25$6,500Assault 35 · $200,000Verified
GalilAssault rifles5.56x45mmAuto/Semi2830.8265.8146509504003.95$2,200Assault 10 · $35,000Verified
KH-2002Assault rifles5.56x45mmSemi/Burst2830.8265.8247007153003.17freeStarterVerified
M4Assault rifles5.56x45mmAuto/Semi2830.8265.8248009105002.92$2,800Assault 20 · $100,000Verified
T-21Assault rifles5.56x45mmAuto/Semi2830.8165.8147509105503.27$600StarterVerified
AMP-9SMGs9x19mmAuto/Semi2225.4346.214900400–1.40$900StarterVerified
MP5SMGs9x19mmAuto/Semi2225.4346.2148004002002.54$1,500Medic 15 · $75,000Verified
PP-19 VityazSMGs9x19mmAuto/Semi2225.4346.2148003802002.90$1,200Medic 4 · $25,000Verified
Super-45SMGs.45 ACPAuto/Semi3034.6763.0231,200375503.00$2,600Medic 35 · $150,000Verified
M249 SAWLMGs5.56x45mmAuto/Semi2832.3664.4248509157007.50$3,200Support 15 · $100,000Verified
PKMLMGs7.62x54mmAuto/Semi5563.54126.5128508251,0007.50$4,500Support 30 · $150,000Partly checked
BMR-308Marksman rifles.308 WinSemi6085.81150.0124508805003.90$6,000Recon 30 · $125,000Verified
SKSMarksman rifles7.62x39mmSemi4260.08105.0124207354003.85$2,400Recon 5 · $25,000Verified
SVDMarksman rifles7.62x54mmSemi5578.67137.5124808008005.30$4,800Recon 12 · $50,000Verified
AMR 50Sniper rifles.50 CalSemi107211.87342.421429002,00012.50$8,800Recon 35 · $200,000Verified
MK22Sniper rifles.308 WinSemi60118.81192.011468941,0006.30$6,400Recon 25 · $150,000Verified
Mosin NagantSniper rifles7.62x54mmSemi55108.92176.011468655004.10$4,500Recon 10 · $50,000Verified
SV98Sniper rifles7.62x54mmSemi55108.91176.011468301,0005.80$5,200Recon 19 · $100,000Verified
Scout Rifle TDSniper rifles5.56x45mmSemi2855.4589.622469753002.95$1,100StarterVerified
DeaglePistols.50AESemi6372.78132.322267470–2.00$900Wardog 85 · $75,000Verified
GGX 17Pistols9x19mmSemi2225.4246.224450375500.63$200Wardog 1 · $5,000Partly checked
GGX 18Pistols9x19mmAuto/Semi2225.4246.2241,200375500.63$800Wardog 70 · $50,000Verified
JudgePistols.45 ColtSemi4551.9994.522200335500.82$250Wardog 18 · $15,000Verified
M1911Pistols.45 ACPSemi3945.0681.913430253501.10$300Wardog 40 · $25,000Verified
M500Shotguns12 GaugeSemi (pump)25 × 8 pellets103.96157.521120480703.52$1,200Support 10 · $50,000Thin data
MP43Shotguns12 GaugeSemi25 × 8 pellets103.97157.511900391–3.20$400StarterThin data
Compound BowBowsBroadhead ArrowSemi77160.95177.12190650–1.30$800Recon 17 · $125,000Thin data
9K333 VerbaLaunchers72mm Anti-Air MissileSemin/a–––100201,00017.25$800Support 16 · $50,000Thin data
MAAWSLaunchers84mm Anti-Tank ShellSemin/a101.01––1002304007.00$2,600Support 20 · $125,000Thin data
MGL-40Launchers40mm Grenade ShellsSemin/a100.02––751004005.30$6,000Support 35 · $200,000Thin data
RPG-7Launchers93mm Self-Propelled RocketSemin/a110.02––1001003006.30$2,000Support 5 · $30,000Thin data

Price is what one life with the gun costs; the unlock fee is paid once. Compared by script: price against WikiTactics, WardogsDB and MetaBot; fire rate against WikiTactics, WardogsDB and WARDOGS HQ; unlock track, level and fee against WikiTactics and MetaBot (level); effective range against WikiTactics and WardogsDB; weight across all three; base damage against WARDOGS HQ and MetaBot’s measurements; muzzle velocity against WikiTactics. “Effective range” is the distance the game data lists; whether damage drops beyond it is disputed (see Time to kill). “Check” says how well the numbers in that row are settled; the notes below say what is not.

Notes on individual gunsWhat is unsettled or worth knowing, gun by gun.Disputed
  • A-91: Semi or burst only. The rate of fire is the speed inside a burst; the pause between bursts is not counted in kill times.
  • Bushmaster M17S: Semi or burst only. The rate of fire is the speed inside a burst; the pause between bursts is not counted in kill times.
  • KH-2002: Semi or burst only. The rate of fire is the speed inside a burst; the pause between bursts is not counted in kill times.
  • T-21: Its range is listed as 550 m, but its published kill times (WARDOGS HQ) use full damage out to 300 m only.
  • PKM: The game data has no fire rate for it. MetaBot measured up to 865 RPM and this site uses 850; an earlier list says 605 and a pre-release list 600. At 850 RPM it needs two chest hits and would out-kill every other gun, so its kill times are unconfirmed.
  • AMR 50: Damage beyond 2,000 m is not published. One chest hit kills an unarmored player; Level 2 armor or better makes it two hits.
  • M500: Listed as 25 damage × 8 pellets. MetaBot measured about 104 on the chest from 20 m. Pellet spread and any falloff are unmeasured.
  • MP43: Listed as 25 damage × 8 pellets. MetaBot measured about 104 on the chest from 20 m. Pellet spread and any falloff are unmeasured.
  • GGX 17: The game data has no fire rate for it. MetaBot measured up to 482 RPM; 450 is assumed here (a pre-release list says 600).
  • Judge: Not on the WARDOGS HQ chart, so its kill times here are calculated with the same method.
  • M1911: Some wikis list 30 base damage. The chest damage MetaBot measured (45.06) and the published kill-time charts both fit 39.
  • Compound Bow: Listed damage is 77. Measured: 160.95 to the chest and 177.12 to the head, so an unarmored player dies in one hit. How armor changes that is unmeasured, and draw time is not modelled.
  • 9K333 Verba: Anti-air launcher. The data gives its round 100 damage; blast radius and vehicle damage are not published.
  • MAAWS: Anti-tank launcher. The data gives its round 100 damage; blast radius and vehicle damage are not published.
  • MGL-40: Grenade launcher. The data gives its round 100 damage; blast radius is not published.
  • RPG-7: Rocket launcher. The data gives its round 110 damage; blast radius and vehicle damage are not published.

Three more weapons exist in the game data but are not for sale: the AT4, the Browning MG and the M12G shotgun.

Time to kill

How fast every gun kills, against every armor level.

VerifiedModel

How long a gun needs to put a 100-health player down, counted from the first shot to the killing shot, when every shot hits the torso at close range with standard (FMJ) rounds and the armor holds. Each cell reads “time · shots”. A one-shot kill is “instant”: the clock only runs between shots, so bullet travel time is not included, and real fights are slower because shots miss.

Fastest, no armorAMR 50 · instantFAL 92 ms, SVD 125 ms
Fastest against Armor 4FAL · 369 msSVD 375 ms, BMR-308 400 ms
Methodshots = ⌈100 ÷ damage⌉time = (shots − 1) × 60,000 ÷ RPM
GunRPMNo armorArmor 1 (−30%)Armor 2 (−40%)Armor 3 (−55%)Armor 4 (−65%)Check
A-91Assault rifle700257 ms · 4429 ms · 6429 ms · 6600 ms · 8857 ms · 11Verified
AK74Assault rifle650277 ms · 4462 ms · 6554 ms · 7738 ms · 9923 ms · 11Verified
Bushmaster M17SAssault rifle700257 ms · 4429 ms · 6429 ms · 6600 ms · 8857 ms · 11Verified
FALAssault rifle65092 ms · 2185 ms · 3185 ms · 3277 ms · 4369 ms · 5Verified
GalilAssault rifle650277 ms · 4462 ms · 6462 ms · 6646 ms · 8923 ms · 11Verified
KH-2002Assault rifle700257 ms · 4429 ms · 6429 ms · 6600 ms · 8857 ms · 11Verified
M4Assault rifle800225 ms · 4375 ms · 6375 ms · 6525 ms · 8750 ms · 11Verified
T-21Assault rifle750240 ms · 4400 ms · 6400 ms · 6560 ms · 8800 ms · 11Verified
AMP-9SMG900267 ms · 5400 ms · 7467 ms · 8600 ms · 10800 ms · 13Verified
MP5SMG800300 ms · 5450 ms · 7525 ms · 8675 ms · 10900 ms · 13Verified
PP-19 VityazSMG800300 ms · 5450 ms · 7525 ms · 8675 ms · 10900 ms · 13Verified
Super-45SMG1,200150 ms · 4200 ms · 5250 ms · 6350 ms · 8450 ms · 10Verified
M249 SAWLMG850212 ms · 4282 ms · 5353 ms · 6494 ms · 8635 ms · 10Verified
PKMLMG85071 ms · 2141 ms · 3141 ms · 3212 ms · 4282 ms · 5Calculated
BMR-308Marksman rifle450133 ms · 2133 ms · 2267 ms · 3267 ms · 3400 ms · 4Verified
SKSMarksman rifle420143 ms · 2286 ms · 3429 ms · 4571 ms · 5714 ms · 6Verified
SVDMarksman rifle480125 ms · 2125 ms · 2250 ms · 3375 ms · 4375 ms · 4Verified
AMR 50Sniper rifle42instant · 1instant · 11,446 ms · 21,446 ms · 21,446 ms · 2Verified
MK22Sniper rifle461,304 ms · 21,304 ms · 21,304 ms · 22,609 ms · 33,913 ms · 4Verified
Mosin NagantSniper rifle461,304 ms · 21,304 ms · 22,609 ms · 32,609 ms · 33,913 ms · 4Verified
SV98Sniper rifle461,304 ms · 21,304 ms · 22,609 ms · 32,609 ms · 33,913 ms · 4Verified
Scout Rifle TDSniper rifle462,609 ms · 33,913 ms · 45,217 ms · 56,522 ms · 69,130 ms · 8Verified
DeaglePistol267225 ms · 2449 ms · 3449 ms · 3674 ms · 4899 ms · 5Verified
GGX 17Pistol450533 ms · 5800 ms · 7933 ms · 81,200 ms · 101,600 ms · 13Calculated
GGX 18Pistol1,200200 ms · 5300 ms · 7350 ms · 8450 ms · 10600 ms · 13Verified
JudgePistol200600 ms · 3900 ms · 4900 ms · 41,200 ms · 51,800 ms · 7Calculated
M1911Pistol430279 ms · 3419 ms · 4558 ms · 5698 ms · 6837 ms · 7Verified

Verified: all 120 cells for the 24 guns on the WARDOGS HQ chart equal ours, and the damage per hit behind them equals what MetaBot measured. The rows marked Calculated are the PKM, GGX 17 and Judge, which that chart leaves out; we use the same method. The PKM has no fire rate in the game data: at 850 RPM it would be the fastest gun of all (71 ms with no armor, 282 ms against Armor 4), but that rests on an unconfirmed fire rate, so it is left out of the “fastest” cards. Armor takes 30%, 40%, 55% and 65% off torso damage for vests and helmets alike (measured, see Armor). The three burst rifles (A-91, Bushmaster M17S, KH-2002) are counted at their rate inside a burst; the pause between bursts is not included. The shotguns and the bow are not in the table because their damage per pellet or per arrow is not settled.

HeadshotsSame method, aimed at the head: unarmored, then with each helmet level.Verified
GunNo helmetHelmet 1Helmet 2Helmet 3Helmet 4
A-9186 ms · 2171 ms · 3171 ms · 3257 ms · 4343 ms · 5
AK7492 ms · 2185 ms · 3185 ms · 3277 ms · 4369 ms · 5
Bushmaster M17S86 ms · 2171 ms · 3171 ms · 3257 ms · 4343 ms · 5
FALinstant · 192 ms · 292 ms · 292 ms · 2185 ms · 3
Galil92 ms · 2185 ms · 3185 ms · 3277 ms · 4369 ms · 5
KH-200286 ms · 2171 ms · 3171 ms · 3257 ms · 4343 ms · 5
M475 ms · 2150 ms · 3150 ms · 3225 ms · 4300 ms · 5
T-2180 ms · 2160 ms · 3160 ms · 3240 ms · 4320 ms · 5
AMP-9133 ms · 3200 ms · 4200 ms · 4267 ms · 5400 ms · 7
MP5150 ms · 3225 ms · 4225 ms · 4300 ms · 5450 ms · 7
PP-19 Vityaz150 ms · 3225 ms · 4225 ms · 4300 ms · 5450 ms · 7
Super-4550 ms · 2100 ms · 3100 ms · 3150 ms · 4200 ms · 5
M249 SAW71 ms · 2141 ms · 3141 ms · 3212 ms · 4282 ms · 5
PKMinstant · 171 ms · 271 ms · 271 ms · 2141 ms · 3
BMR-308instant · 1instant · 1133 ms · 2133 ms · 2133 ms · 2
SKSinstant · 1143 ms · 2143 ms · 2286 ms · 3286 ms · 3
SVDinstant · 1125 ms · 2125 ms · 2125 ms · 2250 ms · 3
AMR 50instant · 1instant · 1instant · 1instant · 1instant · 1
MK22instant · 1instant · 1instant · 11,304 ms · 21,304 ms · 2
Mosin Nagantinstant · 1instant · 1instant · 11,304 ms · 21,304 ms · 2
SV98instant · 1instant · 1instant · 11,304 ms · 21,304 ms · 2
Scout Rifle TD1,304 ms · 21,304 ms · 21,304 ms · 22,609 ms · 33,913 ms · 4
Deagleinstant · 1225 ms · 2225 ms · 2225 ms · 2449 ms · 3
GGX 17267 ms · 3400 ms · 4400 ms · 4533 ms · 5800 ms · 7
GGX 18100 ms · 3150 ms · 4150 ms · 4200 ms · 5300 ms · 7
Judge300 ms · 2300 ms · 2300 ms · 2600 ms · 3900 ms · 4
M1911140 ms · 2140 ms · 2279 ms · 3279 ms · 3419 ms · 4

Head multipliers per class (measured, see Guns): assault rifles 2.35, SMGs and pistols 2.10, LMGs 2.30, marksman rifles 2.50, snipers 3.20. A helmet takes the same 30/40/55/65% off a head hit.

Kill times at rangeDisputed: do bullets lose damage with distance?ModelDisputed

WARDOGS HQ’s chart and WikiTactics both describe a “curved falloff”: every gun keeps full damage out to a set distance, then loses it. The WARDOGS Builder says the opposite, that damage does not fall off in this game, and MetaBot measured only at about 20 m. Nobody has published a measurement at long range. So treat every range-dependent number as a model:

GunFull damage out toKill time at 100 m · 300 m · 500 m, no armor (shots)
A-91300 m257 ms (4) · 257 ms (4) · 343 ms (5)
AK74500 m277 ms (4) · 277 ms (4) · 277 ms (4)
Bushmaster M17S300 m257 ms (4) · 257 ms (4) · 343 ms (5)
FAL800 m92 ms (2) · 92 ms (2) · 92 ms (2)
Galil400 m277 ms (4) · 277 ms (4) · 277 ms (4)
KH-2002300 m257 ms (4) · 257 ms (4) · 343 ms (5)
M4500 m225 ms (4) · 225 ms (4) · 225 ms (4)
T-21300 m240 ms (4) · 240 ms (4) · 320 ms (5)
AMP-9100 m267 ms (5) · 467 ms (8) · 600 ms (10)
MP5200 m300 ms (5) · 525 ms (8) · 600 ms (9)
PP-19 Vityaz200 m300 ms (5) · 525 ms (8) · 600 ms (9)
Super-4550 m250 ms (6) · 300 ms (7) · 350 ms (8)
M249 SAW700 m212 ms (4) · 212 ms (4) · 212 ms (4)
PKM1,000 m71 ms (2) · 71 ms (2) · 71 ms (2)
BMR-308500 m133 ms (2) · 133 ms (2) · 133 ms (2)
SKS400 m143 ms (2) · 143 ms (2) · 286 ms (3)
SVD800 m125 ms (2) · 125 ms (2) · 125 ms (2)
AMR 502,000 minstant (1) · instant (1) · instant (1)
MK221,000 m1,304 ms (2) · 1,304 ms (2) · 1,304 ms (2)
Mosin Nagant500 m1,304 ms (2) · 1,304 ms (2) · 1,304 ms (2)
SV981,000 m1,304 ms (2) · 1,304 ms (2) · 1,304 ms (2)
Scout Rifle TD300 m2,609 ms (3) · 2,609 ms (3) · 2,609 ms (3)
Deagle100 m225 ms (2) · 225 ms (2) · 449 ms (3)
GGX 1750 m533 ms (5) · 667 ms (6) · 667 ms (6)
GGX 1850 m200 ms (5) · 250 ms (6) · 250 ms (6)
Judge50 m600 ms (3) · 600 ms (3) · 600 ms (3)
M191150 m279 ms (3) · 279 ms (3) · 419 ms (4)

Full-damage range is where the model’s curve starts to drop (it falls in a straight line to 20% of damage at 1,200 m, which is how WARDOGS HQ draws it); our 100/300/500 m figures equal theirs where they publish them. It is a model, not a test.

Armor

What each level blocks, weighs and costs.

VerifiedModel

Vests and helmets come in four levels. A level takes a fixed share off every standard (FMJ) hit that lands on a covered body part, and its durability is how much it can absorb. Heavier armor protects more and weighs much more.

Armor and helmets

PieceBlocksDurabilityCoversWeightPrice per lifeUnlock (track level · fee)
Level 1 Armor30%200torso3.0 kg$400Wardog 3 · $10,000
Level 1 Helmet30%80head1.0 kg$200Wardog 3 · $7,500
Level 2 Armor40%220torso4.5 kg$1,000Wardog 30 · $50,000
Level 2 Helmet40%100head1.6 kg$500Wardog 30 · $37,500
Level 3 Armor55%250torso10.5 kg$2,000Wardog 60 · $100,000
Level 3 Helmet55%180head, neck3.0 kg$1,500Wardog 60 · $75,000
Level 4 Armor65%300torso, pelvis, upper arms18.0 kg$4,000Wardog 100 · $200,000
Level 4 Helmet65%200head, neck4.5 kg$3,000Wardog 100 · $150,000

Verified between WikiTactics and MetaBot (price, weight and unlock level of all eight pieces). The unlock fee for a vest and its helmet is paid together at the same level. The blocks column is WikiTactics’ “reduction” field. MetaBot says the exact percentages are not shown in the game; DQ7 measured them (below). Ghillie suits: a body suit (Recon 24, $80,000 to unlock, $3,000 per life) and headwear (Recon 24, $60,000, $2,500) that must be worn together; they hide you from infrared range finders and remove the death camera after a kill.

What a hit does through armor (measured)

Armor on the chest.308 FMJ damage through itShare of the unarmored hitListed reduction
No armor66.01100.0%
Level 146.2170.0%30%
Level 239.6160.0%40%
Level 329.7245.0%55%
Level 423.1135.0%65%

A .308 rifle hit to the chest, measured at the Firing Range by DQ7: 66.01 unarmored, then 46.21, 39.61, 29.72 and 23.11. Each is 1 minus the listed reduction, so the 30/40/55/65% figures are measured, not assumed.

Where on the body

ClassHeadChest (upper torso)Torso (centre)
Assault rifles×2.35×1.10×1.0
SMGs and pistols×2.10×1.155×1.05
LMGs×2.30×1.155×1.05
Marksman rifles×2.50×1.43×1.30
Sniper rifles×3.20×1.98×1.45

Head and chest damage is base damage × these numbers; we checked it against the damage MetaBot measured for 27 bullet guns and every one matches. Torso is what the kill times use. Vests cover the upper, middle and lower torso; the Level 4 vest adds the pelvis and upper arms. Helmets cover the head; Levels 3 and 4 add the neck. Forearms, thighs, shins, hands and feet are never covered. Weight matters: the whole kit (vest, backpack, magazines, weapon, utility) decides your weight class, not the armor alone. DQ7 measured Medium at −12% top speed, −10% jump height, +5% aim-down-sights time and −35% stamina regeneration, and Heavy at −19%, −14%, +14%, +50% lean time and no Tactical Sprint (ordinary sprint still works). The weight thresholds are not published.

Limbs, neck and the restMeasured for one rifle; the sources do not agree on the rest.Disputed
Zone (assault rifle)MultiplierHow sure
Head×2.35Verified
Neck×1.7625Single source
Chest (upper torso)×1.10Verified
Torso (middle)×1.00Verified
Lower torso×0.95Single source
Pelvis×0.90 (WARDOGS Lab says 1.00)Disputed
Upper arm / upper leg×0.54 (Lab says limbs ×0.90)Disputed
Lower arm / lower leg×0.45Measured, 5.56
Hand / foot×0.27Single source

DQ7 measured 12.62 damage on an unarmored lower limb with a 5.56 rifle that does 30.82 to the chest, which is ×0.45 of the 28 base damage. That agrees with this table and not with the Lab’s flat ×0.90 for limbs.

Ammo against armor

Ammo, damage as a multiple of an unarmored FMJ hitNo armorArmor 1Armor 2Armor 3Armor 4How sure
Standard (FMJ)×1×0.7×0.6×0.45×0.35Verified
Hollow point (HP)×2×0.3×0.22×0.09×0.014Level 4 measured
Armor piercing (AP), large calibers (.308, 7.62, .50)×0.8×0.68×0.64×0.58×0.54Level 4 measured
Armor piercing (AP), 5.45 and 5.56×0.8×0.656×0.608×0.536×0.488Level 4 measured
Armor piercing (AP), small calibers (9 mm, .45, .50 AE)×0.8×0.632×0.576×0.492×0.436Model

Verified: hollow point does ×2.0 and armor piercing ×0.8 to an unarmored target (MetaBot measured it on seven calibers; DQ7 on the 5.56 and .308). Measured against Level 4 armor (DQ7, chest): with a 5.56 rifle FMJ 10.80 damage (10 shots to kill), hollow point 0.43 (41 shots) and armor piercing 15.05 (7 shots); with the .308 FAL FMJ 23.11 (5 shots) and armor piercing 35.65 (3 shots), which is ×0.54 and ×0.488 of the unarmored hit and matches the table; a Level 4 helmet still dies to a 2-shot AP headshot. DQ7 also found FMJ ahead of AP against no armor and Levels 1 and 2, and AP gaining ground from Level 3. Everything else in the table is a model fitted to those measurements and to the WARDOGS Lab and Builder guides, which differ by a few points for hollow point at Levels 1 to 3 (Lab 30/22/9%, Builder 33/24/11%). MetaBot notes that the Firing Range has no armored targets, so nobody has measured the small calibers against armor.

Ammo

Standard, hollow point and armor piercing, and what else you can load.

VerifiedSingle source

Every gun fires standard (FMJ) rounds from the start. Hollow point (HP) and armor-piercing (AP) rounds unlock on the Wardog track, caliber by caliber. Prices are for one purchase of the number of rounds shown.

Hollow point×2.0vs an unarmored target; almost nothing through armor
Armor piercing×0.8vs an unarmored target; better than FMJ through heavy armor
Standard (FMJ)×1.0the baseline: even damage to every target
Same caliber, different gundifferent damagethe multiplier belongs to the gun, not the cartridge
CaliberStandard (FMJ)Hollow pointHP unlockArmor piercingAP unlock
9x19mm$10 for 10 ($1.00 each)$15 for 10 ($1.50 each)Wardog 6 · $5,000$20 for 10 ($2.00 each)Wardog 75 · $75,000
5.45x39mm$15 for 10 ($1.50 each)$25 for 10 ($2.50 each)Wardog 16 · $5,000$40 for 10 ($4.00 each)Wardog 93 · $75,000
5.56x45mm$15 for 10 ($1.50 each)$25 for 10 ($2.50 each)Wardog 10 · $5,000$40 for 10 ($4.00 each)Wardog 83 · $75,000
7.62x39mm$40 for 10 ($4.00 each)$90 for 10 ($9.00 each)Wardog 11 · $5,000$150 for 10 ($15.00 each)Wardog 63 · $50,000
7.62x54mm$30 for 5 ($6.00 each)$55 for 5 ($11.00 each)Wardog 28 · $5,000$90 for 5 ($18.00 each)Wardog 82 · $75,000
.308 Win$40 for 10 ($4.00 each)$70 for 10 ($7.00 each)Wardog 65 · $5,000$180 for 10 ($18.00 each)Wardog 140 · $75,000
.45 ACP$10 for 10 ($1.00 each)$15 for 10 ($1.50 each)Wardog 48 · $5,000$20 for 10 ($2.00 each)Wardog 120 · $75,000
.45 Colt$33 for 6 ($5.50 each)$50 for 6 ($8.33 each)Wardog 25 · $5,000$66 for 6 ($11.00 each)Wardog 110 · $75,000
.50 AE$20 for 5 ($4.00 each)$35 for 5 ($7.00 each)Wardog 95 · $5,000$90 for 5 ($18.00 each)Wardog 130 · $75,000
.50 Cal$250 for 5 ($50.00 each)––––

All 18 HP and AP unlock levels agree between WikiTactics and MetaBot. The shop sells the tracer version of each round. Example of the last point: an M1911 and a Super-45 both fire .45 ACP, and the M1911 does 45.06 to the chest while the Super-45 does 34.67 (MetaBot).

Shells, rockets, arrows, batteries and suppliesEverything that is not a bullet or a magazine. A dash means the catalogue lists no unlock.Single source
ItemDamagePer purchasePriceUnlock
120mm HEAT-MP Shell1501$210–
122mm HE Rocket1003$450–
12g 7mm Buckshot256$60–
12g Rifled Slug1056$200Wardog 41 · $5,000
155mm HE Shell (42 kg)4502$120–
30mm HE Cannon100200$500–
35x228mm Anti-Air Cannon6075$200–
40mm1001$100Support 35 (no extra fee)
84mm1001$200–
93mm1101$200Support 5 (no extra fee)
Ammo Supplies–50$10–
Battery–1$150–
Broadhead Arrow775$75Recon 17 (no extra fee)
Build Supplies–50$10–
Fuel Supplies–50$10–
High Capacity Battery–1$300Wardog 45 · $50,000
Mechanical Supplies–50$10–

Rockets and grenades have a minimum arming distance (16 m for the RPG-7 and MGL-40, 25 m for the MAAWS). 12-gauge buckshot is 25 damage per pellet in the data, but nobody has measured how many pellets hit at what range.

MagazinesCapacity, price and unlock for every magazine in the shop.Single source
MagazineCaliberRoundsPriceUnlock
AK74 30 RND Magazine5.45x39mm30$35Assault 3 (no extra fee)
AK74 60 RND Magazine5.45x39mm60$150Assault 25 · $30,000
AK74 75 RND Drum Magazine5.45x39mm75$200Assault 40 · $75,000
AMP-9 15 RND Magazine9x19mm15$30Medic 3 · $7,500
AMP-9 20 RND Magazine9x19mm20$70–
AMP-9 30 RND Magazine9x19mm30$100Medic 10 · $10,000
AMR 50 10 RND Magazine.50Cal10$30Recon 50 · $50,000
AMR 50 5 RND Magazine.50Cal5$15Recon 35 (no extra fee)
FAL 10 RND Magazine.308 Win10$60Recon 30 (no extra fee)
FAL 30 RND Magazine.308 Win30$250Assault 50 · $50,000
GGX 17 RND Magazine9x19mm17$30Wardog 1 (no extra fee)
GGX 33 RND Magazine9x19mm33$70Wardog 23 · $10,000
GGX 50 RND Drum Magazine9x19mm50$110Wardog 80 · $50,000
Galil 50 RND Magazine5.56x45mm50$110Assault 15 · $25,000
M1911 10 RND Magazine–10$35Wardog 53 · $10,000
M249 100 RND Fabric Magazine5.56x45mm100$200Support 15 (no extra fee)
M249 200 RND Box5.56x45mm200$250Support 23 · $35,000
MK22 10 RND Magazine.308 Win10$60Recon 39 · $35,000
MK22 5 RND Magazine.308 Win5$30Recon 25 (no extra fee)
PKM 100 RND Box–100$100Support 30 (no extra fee)
PP-19 Vityaz 10 RND Magazine9x19mm10$25Medic 7 · $7,500
PP-19 Vityaz 30 RND Magazine9x19mm30$100Medic 4 (no extra fee)
STANAG 20 RND Magazine5.56x45mm20$10–
STANAG 30 RND Magazine (Universal)5.56x45mm30$55Assault 6 · $10,000
STANAG 60 RND Magazine5.56x45mm60$180Assault 30 · $25,000
SV98 10 RND Magazine–10$40Recon 19 (no extra fee)
SVD 10 RND Magazine–10$40Recon 16 · $25,000
Super-45 13 RND Magazine–13$30Medic 35 (no extra fee)
Super-45 30 RND Magazine–30$80Medic 38 · $25,000
Super-45 40 RND Drum Magazine–40$280Medic 50 · $50,000

Kit and equipment

Gear, tools, grenades, backpacks and supplies.

Single source

Everything else you can buy for a life. The unlock cell is “track level · one-time fee”; “none needed” means the item is on none of the seven unlock ladders, which list every unlock in the game. Medical items are under Medic, hammers and the FOB under Building.

Utility and toolsParachutes, binoculars, drills, wrench.Single source
ItemUnlockPriceWeightWhat it does
Basic Parachutenone needed$1002.5 kgSingle Use; Must be manually Deployed; Cannot be Controlled
Binocularsnone needed$750.3 kgSpot enemy Infantry & Vehicles; Low Level Magnification
Heavy DrillSupport 28 · $25,000$1,3006.9 kgUsed to Manually Repair Vehicles; Fastest Repair Speed; Requires Batteries to Use
Light DrillSupport 1 · $10,000$6001.5 kgUsed to Manually Repair Vehicles; Moderate Repair Speed; Requires Batteries to Use
Sport ParachuteWardog 35 · $25,000$1,0009 kgSingle Use; Must be manually Deployed; Can be Controlled
Wrenchnone needed$150–Used to Manually Repair ALL Vehicles; Slow Repair Speed
Spotting, countermeasures and radio tapesSingle source
ItemUnlockPriceWeightWhat it does
Infrared Range Finder †Recon 32 · $50,000$1,2000.43 kgSpot enemy Infantry & Vehicles; INFRA-RED Variable Magnification; Accurate Distance Indicator
MonocularRecon 2 · $7,500$1500.28 kgSpot enemy Infantry & Vehicles; Medium Level Variable Magnification
Range FinderRecon 8 · $15,000$4000.23 kgSpot enemy Infantry & Vehicles; High Level Variable Magnification; Accurate Distance Indicator
Flaresnone needed$750–Anti-air countermeasure; Deploys 3x bursts of flares
Giants (Remix) - The QuemistsDriver 13 · $1,500$1000.01 kg–
H4ZARD - GigilowDriver 5 · $750$1000.01 kg–
Helikopter - FazlijaPilot 30 · $10,000$1000.01 kg–
HORA - Irina Rimes & Jerry HeilDriver 23 · $2,500$1000.01 kg–
Luili-Luili - Masha KondratenkoDriver 28 · $5,000$1000.01 kg–
Ride of the Valkyries - Richard Wagner (Tape 04)Pilot 13 · $1,500$1000.01 kg–
Ride of the Valkyries - Richard Wagner (Tape 05)none needed$1000.01 kg–
Tianqi Xu - Vodka BombPilot 23 · $2,500$1000.01 kg–
You Are Not Invited - MokuMokuPilot 5 · $750$1000.01 kg–

† The infrared range finder is out of the vendor until Season 02 (developer hotfix, 2 October 2026), when it will need batteries. Radio tapes all cost $100 per life; their unlock fees are on the Driver and Pilot ladders.

Grenades, smoke, signals and explosivesSingle source
ItemUnlockPriceWeightWhat it does
C4 ChargeSupport 2 (no extra fee)$2500.57 kgRemotely Detonated Explosive; Requires Remote Detonator
IED Detonatornone needed$3001.5 kgRemotely Detonated Explosive; Can Only Be Used Once
M18 Signal Grenade: Alertnone needed$500.54 kgEmits a Column of Yellow Smoke; Adds an Alert Marker to the Map
M18 Signal Grenade: Damaged Vehiclenone needed$500.54 kgEmits a Column of Orange Smoke; Adds a Damaged vehicle Marker to the Map
M18 Signal Grenade: Friendlynone needed$500.54 kgEmits a Column of Blue Smoke; Adds a Friendly Marker to the Map
M18 Signal Grenade: Hostilenone needed$500.54 kgEmits a Column of Red Smoke; Adds a Hostile Marker to the Map
M18 Signal Grenade: Landing Zonenone needed$500.54 kgEmits a Column of Purple Smoke; Adds a Landing Zone Marker to the Map
M18 Signal Grenade: Supply Requestnone needed$500.54 kgEmits a Column of Green Smoke; Adds a Supply Request Marker to the Map
M18 Smoke Grenade: BlackMedic 21 · $15,000$1000.54 kgEmits a cloud of Black Smoke
M18 Smoke Grenade: WhiteMedic 5 · $7,500$1000.54 kgEmits a cloud of White Smoke
M67 Frag Grenadenone needed$2000.4 kgDetonates a short time after being thrown.
Remote DetonatorSupport 2 · $15,000$5500.02 kgDetonates placed C4 Charges; Requires C4 Charges
Backpacks and vestsBackpacks hold your kit; tactical vests unlock quick slots.Single source
ItemTypeUnlockPriceStorage slotsSizeWeight
Arsenal Backpack + 2 SlingsBackpackWardog 150 · $175,000$5,000245 × 61.5 kg
Assault BackpackBackpackWardog 32 · $50,000$1,200213 × 51.3 kg
Field BackpackBackpackWardog 12 · $20,000$650123 × 30.8 kg
Gunner Backpack + SlingBackpackWardog 73 · $125,000$3,500244 × 61.5 kg
Large Tac VestVestWardog 50 · $25,000$400–4 × 33.6 kg
Medium Tac VestVestWardog 14 · $10,000$250–4 × 31.65 kg
Operator BackpackBackpackWardog 20 · $25,000$800153 × 50.88 kg
PouchBackpacknone needed$063 × 20.3 kg
Ruck BackpackBackpackWardog 55 · $100,000$2,400244 × 61.5 kg
Scout BackpackBackpacknone needed$35082 × 40.5 kg
Small Tac VestVestnone needed$100–4 × 30.82 kg
Supplies and cratesPallets move supplies to a FOB in bulk.Single source
ItemUnlockPriceSlotsPallet amountCrate healthWhat it is
Ammo Supply Palletnone needed$400361,800800Ammo resource pallet; Delivery to FOB is recommended; Will be destroyed by high-speed impacts (approx. 90m free-fall max.)
Build Supply Palletnone needed$400361,800800Building resource pallet; Delivery to FOB is recommended; Will be destroyed by high-speed impacts (approx. 90m free-fall max.)
Fuel Supply Palletnone needed$400361,800800Fuel resource pallet; Delivery to FOB is recommended; Will be destroyed by high-speed impacts (approx. 90m free-fall max.)
Large Armored CratePilot 15 · $25,000$80035–500Armored resupply crate; Resistant to Bullets and Explosions; 35 Slots available; Will be destroyed by high-speed impacts (approx. 80m free-fall max.)
Large CrateDriver 16 · $20,000$30035–250Unarmored resupply crate; 35 Slots available; Will be destroyed by high-speed impacts (approx. 60m free-fall max.)
Mechanical Supply Palletnone needed$400361,800800Mechanical resource pallet; Delivery to FOB is recommended; Will be destroyed by high-speed impacts (approx. 90m free-fall max.)
Refillable Fuel Cannone needed$150–––Used to Manually Refuel Vehicles; Limited Capacity; Can be Refilled at Refuel Point
Small Armored CratePilot 2 · $10,000$50024–300Armored resupply crate; Resistant to Bullets and Explosions; 24 Slots available; Will be destroyed by high-speed impacts (approx. 80m free-fall max.)
Small Cratenone needed$15024–300Unarmored resupply crate; 24 Slots available; Will be destroyed by high-speed impacts (approx. 60m free-fall max.)

A supply pallet holds 1,800 of one supply (build, ammo, fuel or mechanical) and is destroyed by a fall of more than about 90 m; armored crates survive about 80 m and unarmored crates about 60 m.

Attachments

Sights, muzzle devices, grips and magazines.

Single source

Muzzle devices, sights, grips, magazines and the rest. Percentages are the change each part makes on its own; parts on one gun combine by multiplying. Prices are per life.

All 91 attachmentsSlot, unlock, what it changes, weight, price and the guns it fits.Single source
AttachmentSlotUnlockWhat it changesWeightPriceFits
AMP-9 50 RND Drum MagazineMagazineMedic 20 · $15,000ADS Time +20%; Vertical Recoil +20%; Horizontal Recoil +18%; Equip Speed Multiplier −7%1.46 kg$180AMP-9
Deagle 7 RND MagazineMagazineWardog 85 (no extra fee)no change0.43 kg$50Deagle
FAL 20 RND MagazineMagazineAssault 35 (no extra fee)no change0.76 kg$150BMR-308 FAL
Galil 35 RND MagazineMagazineAssault 10 (no extra fee)no change0.71 kg$60Galil
M1911 7 RND MagazineMagazineWardog 40 (no extra fee)no change0.22 kg$20M1911
MP5 20 RND MagazineMagazineMedic 15 (no extra fee)ADS Time −13%; Vertical Recoil −13%; Horizontal Recoil −12%; Equip Speed Multiplier +10%0.35 kg$70MP5
MP5 30 RND MagazineMagazineMedic 25 · $25,000no change0.51 kg$100MP5
MP5 50 RND Drum MagazineMagazineMedic 45 · $75,000ADS Time +20%; Vertical Recoil +20%; Horizontal Recoil +18%; Equip Speed Multiplier −7%1.49 kg$230MP5
PP-19 50 RND Vityaz Drum MagazineMagazineMedic 29 · $50,000ADS Time +20%; Vertical Recoil +20%; Horizontal Recoil +18%; Equip Speed Multiplier −7%1.3 kg$200PP-19 Vityaz
SVD 5 RND MagazineMagazineRecon 12 (no extra fee)Character0.23 kg$20SVD
.45 ACP Pistol CompensatorMuzzleWardog 43 · $15,000Vertical Recoil −14%; Horizontal Recoil −2%; Hip-fire Spread −2%; ADS Time +3%0.1 kg$1,030M1911
.50 Cal Heavy SuppressorMuzzleRecon 37 · $27,500Vertical Recoil −10%; Horizontal Recoil −6%; Hip-fire Spread −10%; ADS Time +12%1.2 kg$1,420AMR 50
12 Gauge SuppressorMuzzleSupport 40 · $25,000Vertical Recoil −12%; Horizontal Recoil −5%; Hip-fire Spread −8%; ADS Time +10%0.8 kg$1,040M500
3 Prong Flash HiderMuzzleAssault 24 · $20,000Hip-fire Spread −1%; ADS Time −2%0.09 kg$1,000Galil M249 SAW M4 T-21
3-Chamber BrakeMuzzleAssault 45 · $45,000Vertical Recoil −20%; Horizontal Recoil −2%; Hip-fire Spread −4%; ADS Time +6%0.12 kg$1,080Galil M249 SAW M4 T-21
AMP-9 9x19 SuppressorMuzzleMedic 30 · $25,000Vertical Recoil −6%; Horizontal Recoil −5%; Hip-fire Spread −8%; ADS Time +8%0.4 kg$1,130AMP-9
AMP-9 Tactical Flash HiderMuzzleMedic 12 · $10,000Hip-fire Spread −1%; ADS Time −2%0.1 kg$550AMP-9
AMR 50 Cal Muzzle BrakeMuzzleRecon 48 · $35,000Vertical Recoil −20%; Horizontal Recoil −8%; Hip-fire Spread −1%; ADS Time +5%0.45 kg$1,600AMR 50
AR Multi-Caliber SuppressorMuzzleAssault 21 · $20,000Vertical Recoil −12%; Horizontal Recoil −7%; Hip-fire Spread −10%; ADS Time +10%0.72 kg$1,350FAL Galil M249 SAW M4 T-21
BMR-308 Flash HiderMuzzleRecon 31 · $25,000Hip-fire Spread −1%; ADS Time −2%0.12 kg$1,280BMR-308
BMR-308 SuppressorMuzzleRecon 33 · $27,500Vertical Recoil −5%; Horizontal Recoil −4%; Hip-fire Spread −8%; ADS Time +8%0.65 kg$1,200BMR-308
Ballista BrakeMuzzleMedic 13 · $15,000Vertical Recoil +2%; Horizontal Recoil −20%; Hip-fire Spread −5%; ADS Time +4%0.09 kg$380AK74 AMP-9 Galil GGX 17 GGX 18 M4 MP5 PP-19 Vityaz T-21
Birdcage Flash HiderMuzzleAssault 16 · $15,000Hip-fire Spread −1%; ADS Time −2%0.09 kg$900AK74
CQB 74 BrakeMuzzleAssault 8 · $12,500Vertical Recoil −20%; Horizontal Recoil −3%; Hip-fire Spread −4%; ADS Time +4%0.22 kg$680AK74
Constrictor BrakeMuzzleRecon 23 · $20,000Vertical Recoil +1%; Horizontal Recoil −17%; Hip-fire Spread −3%; ADS Time +3%0.14 kg$760BMR-308 FAL MK22 Mosin Nagant PKM SKS SV98
DTK-1 BrakeMuzzleRecon 6 · $7,500Vertical Recoil −20%; Horizontal Recoil −10%; Hip-fire Spread −5%; ADS Time +6%0.18 kg$820SKS
Deadeye Flash HiderMuzzleRecon 9 · $12,500no change0.12 kg$400BMR-308 FAL MK22 Mosin Nagant PKM Scout Rifle TD SKS SV98 SVD
Dual Port BrakeMuzzleMedic 1 · $7,500Vertical Recoil −18%; Horizontal Recoil −4%; Hip-fire Spread −5%; ADS Time +5%0.1 kg$720AMP-9 GGX 17 GGX 18 MP5 PP-19 Vityaz
Eclipse Flash HiderMuzzleMedic 26 · $22,500Hip-fire Spread −1%; ADS Time −2%0.12 kg$700AMP-9 GGX 17 GGX 18 MP5 PP-19 Vityaz
Flow-Through .308 SuppressorMuzzleRecon 40 · $30,000Vertical Recoil −4%; Horizontal Recoil −3%; Hip-fire Spread −10%; ADS Time +5%0.34 kg$1,120MK22
Full ChokeMuzzleSupport 19 · $30,000ADS Time +2%–$1,400M500
GOL Multi-Caliber SuppressorMuzzleRecon 45 · $32,500Vertical Recoil −16%; Horizontal Recoil −10%; Hip-fire Spread −12%; ADS Time +15%0.75 kg$1,800AMR 50 BMR-308 MK22 Mosin Nagant SKS SV98 SVD
Ghost LITE Muzzle BrakeMuzzleMedic 36 · $30,000Vertical Recoil −22%; Horizontal Recoil −12%; Hip-fire Spread −2%; ADS Time +4%0.12 kg$970Super-45
Hexagon 762 SuppressorMuzzleRecon 15 · $15,000Vertical Recoil −18%; Horizontal Recoil −10%; Hip-fire Spread −11%; ADS Time +12%0.55 kg$1,210Mosin Nagant PKM SKS SV98 SVD
Hexagon BrakeMuzzleAssault 2 · $5,000Vertical Recoil −1%; Horizontal Recoil −22%; Hip-fire Spread −4%; ADS Time +5%0.15 kg$350Galil M4 T-21
Improved Cylinder ChokeMuzzleSupport 14 · $7,500ADS Time +2%–$540M500
M500 Sabre BrakeMuzzleSupport 11 · $17,500Vertical Recoil −20%; Horizontal Recoil +2%; Hip-fire Spread −5%; ADS Time +7%0.14 kg$740M500
Orpheus Max BrakeMuzzleSupport 45 · $40,000Vertical Recoil −26%; Horizontal Recoil −10%; Hip-fire Spread −2%; ADS Time +7%0.16 kg$1,020M249 SAW PKM
PBS-4 SuppressorMuzzleAssault 27 · $25,000Vertical Recoil −14%; Horizontal Recoil −8%; Hip-fire Spread −12%; ADS Time +12%0.8 kg$1,300AK74
PP-19 Vityaz Flash HiderMuzzleMedic 22 · $20,000Hip-fire Spread −1%; ADS Time −2%0.08 kg$800PP-19 Vityaz
PP-19-01 Vityaz 9x19 SuppressorMuzzleMedic 43 · $45,000Vertical Recoil −3%; Horizontal Recoil −3%; Hip-fire Spread −5%; ADS Time +10%0.5 kg$1,450PP-19 Vityaz
QD-5 SuppressorMuzzleMedic 18 · $17,500Vertical Recoil −6%; Horizontal Recoil −5%; Hip-fire Spread −10%; ADS Time +8%0.38 kg$1,170MP5
RC-556 SuppressorMuzzleAssault 29 · $30,000Vertical Recoil −12%; Horizontal Recoil −8%; Hip-fire Spread −12%; ADS Time +12%0.5 kg$1,550Galil M249 SAW M4 T-21
SG Multi-Caliber SuppressorMuzzleMedic 48 · $50,000Vertical Recoil −10%; Horizontal Recoil −6%; Hip-fire Spread −9%; ADS Time +8%0.6 kg$1,220AMP-9 GGX 17 GGX 18 M1911 MP5 PP-19 Vityaz Super-45
SRVV BrakeMuzzleRecon 20 · $17,500Vertical Recoil −12%; Horizontal Recoil −18%; Hip-fire Spread −5%; ADS Time +5%0.49 kg$1,470Mosin Nagant PKM SV98 SVD
STRELIX SuppressorMuzzleRecon 3 · $7,500Vertical Recoil −4%; Horizontal Recoil −4%; Hip-fire Spread −7%; ADS Time +4%0.59 kg$1,000Scout Rifle TD
SVD 7.62x54R BrakeMuzzleRecon 13 · $10,000Vertical Recoil −18%; Horizontal Recoil −2%; Hip-fire Spread −3%; ADS Time +3%0.2 kg$650SVD
Slicktap BrakeMuzzleRecon 28 · $22,500Vertical Recoil −20%; Horizontal Recoil +3%; Hip-fire Spread −4%; ADS Time +8%0.14 kg$940SKS
Slotted Flash HiderMuzzleSupport 26 · $20,000Hip-fire Spread −1%; ADS Time −2%0.1 kg$960PKM
Super-45 Flash HiderMuzzleMedic 40 · $40,000Hip-fire Spread −1%; ADS Time −2%0.06 kg$1,050Super-45
TGP-A Suppressor 5.45MuzzleAssault 19 · $17,500Vertical Recoil −10%; Horizontal Recoil −6%; Hip-fire Spread −9%; ADS Time +10%0.7 kg$1,190AK74
Three Port BrakeMuzzleRecon 36 · $25,000Vertical Recoil −22%; Horizontal Recoil −4%; Hip-fire Spread −4%; ADS Time +6%0.12 kg$1,180BMR-308 FAL MK22
TopComp BrakeMuzzleAssault 5 · $7,500Vertical Recoil −18%; Horizontal Recoil −2%; Hip-fire Spread −4%; ADS Time +5%0.1 kg$770Galil M249 SAW M4 T-21
Tread BrakeMuzzleSupport 17 · $10,000Vertical Recoil −14%; Horizontal Recoil −2%; Hip-fire Spread −3%; ADS Time +3%0.1 kg$620M249 SAW
2.5x Combat OpticSightWardog 26 · $10,000ADS Time +5%; Zoom 2.5×; Zeroing 100 to 300 m0.4 kg$690AK74 AMP-9 AMR 50 BMR-308 FAL Galil M249 SAW M4 M500 MK22 Mosin Nagant MP5 PKM PP-19 Vityaz Scout Rifle TD SKS Super-45 SV98 SVD T-21
3x Tactical Prism ScopeSightWardog 31 · $15,000Zoom 3×; ADS Time +10%; Zeroing 100 to 300 m0.43 kg$740AK74 AMR 50 BMR-308 FAL Galil M249 SAW M4 M500 MK22 Mosin Nagant PKM Scout Rifle TD SKS SV98 SVD T-21
3x-6x LPVO Short DotSightRecon 11 · $15,000Zoom 3×; ADS Time +12%; Zeroing 100 to 600 m0.63 kg$860AMR 50 MK22 Mosin Nagant Scout Rifle TD SKS SV98 SVD
4x Combat Prism Scope with ReflexSightAssault 43 · $35,000Stabilization time +50%; Zeroing 100 to 400 m0.42 kg$880AK74 AMR 50 BMR-308 FAL Galil M249 SAW M4 M500 MK22 Mosin Nagant PKM Scout Rifle TD SKS SV98 SVD T-21
6-10x Scope MOASightRecon 26 · $45,000ADS Time +15%; Zoom 6×; Zeroing 100 to 1,000 m0.98 kg$1,050AMR 50 MK22 Mosin Nagant Scout Rifle TD SKS SV98 SVD
6-10x Scope MRADSightRecon 18 · $40,000ADS Time +15%; Zoom 6×; Zeroing 100 to 1,000 m0.98 kg$1,200AMR 50 MK22 Mosin Nagant Scout Rifle TD SKS SV98 SVD
6x Marksman Scope + ReflexSightRecon 34 · $35,000Stabilization time 1.60.73 kg$1,650AMR 50 MK22 Mosin Nagant Scout Rifle TD SKS SV98 SVD
6x Precision Rifle ScopeSightfrom the startZoom 6×; ADS Time +15%; Zeroing 100 to 600 m0.7 kg$680AMR 50 MK22 Mosin Nagant Scout Rifle TD SKS SV98 SVD
CQ-2x Prism Combat ScopeSightAssault 17 · $15,000ADS Time +5%; Zoom 2×; Zeroing 100 to 300 m0.31 kg$640AK74 AMP-9 AMR 50 BMR-308 FAL Galil M249 SAW M4 M500 MK22 Mosin Nagant MP5 PKM PP-19 Vityaz Scout Rifle TD SKS Super-45 SV98 SVD T-21
Compact T-2 Red DotSightWardog 4 · $5,000Zoom 1.2×; ADS Time −10%; Zeroing fixed0.13 kg$340AK74 AMP-9 AMR 50 BMR-308 FAL Galil M249 SAW M4 M500 MK22 Mosin Nagant MP5 PKM PP-19 Vityaz Scout Rifle TD SKS Super-45 SV98 SVD T-21
Four Reticle ReflexSightMedic 6 · $10,000Zoom 1.2×; ADS Time −15%; Zeroing fixed0.12 kg$580AK74 AMP-9 AMR 50 BMR-308 Deagle FAL Galil M249 SAW M4 M500 MK22 Mosin Nagant MP5 PKM PP-19 Vityaz Scout Rifle TD SKS Super-45 SV98 SVD T-21
Frontier 2.5x-10x Precision ScopeSightRecon 43 · $95,000ADS Time +20%; Zoom 2.5×; Zeroing 100 to 1,000 m0.66 kg$1,800AMR 50 MK22 Mosin Nagant Scout Rifle TD SKS SV98 SVD
Holographic SightSightAssault 22 · $20,000Zoom 1.2×; ADS Time −10%; Zeroing 100 to 100 m0.25 kg$620AK74 AMP-9 AMR 50 BMR-308 FAL Galil M249 SAW M4 M500 MK22 Mosin Nagant MP5 PKM PP-19 Vityaz Scout Rifle TD SKS Super-45 SV98 SVD T-21
Kobra ReflexSightWardog 21 · $7,500Zoom 1.2×; ADS Time −15%; Zeroing fixed0.41 kg$520AK74 AMP-9 AMR 50 BMR-308 FAL Galil M249 SAW M4 M500 MK22 Mosin Nagant MP5 PKM PP-19 Vityaz Scout Rifle TD SKS Super-45 SV98 SVD T-21
Mini Reflex SightSightfrom the startZoom 1.2×; ADS Time +2%; Zeroing fixed–$200GGX 18
OKP 7 ReflexSightAssault 33 · $30,000Zoom 1.2×; ADS Time −15%; Zeroing fixed0.48 kg$840AK74 AMP-9 AMR 50 BMR-308 FAL Galil M4 M500 MK22 Mosin Nagant MP5 PKM PP-19 Vityaz Scout Rifle TD SKS Super-45 SV98 SVD T-21
PGO-7SightSupport 12 · $10,000Zoom 2.8×; ADS Time +15%; Zeroing 10 to 10 m0.62 kg$850RPG-7
Spectr 4xSightSupport 21 · $15,000Stabilization time +50%; Zeroing 100 to 400 m0.66 kg$800AK74 AMR 50 BMR-308 FAL Galil M249 SAW M4 M500 MK22 Mosin Nagant PKM Scout Rifle TD SKS SV98 SVD T-21
Spitfire 3XSightAssault 26 · $25,000Zoom 3×; ADS Time +10%; Zeroing 100 to 300 m0.26 kg$790AK74 AMR 50 BMR-308 FAL Galil M249 SAW M4 M500 MK22 Mosin Nagant PKM Scout Rifle TD SKS SV98 SVD T-21
Tricon 1.5x Compact Prism ScopeSightAssault 12 · $10,000ADS Time −3%; Zoom 1.5×; Zeroing 100 to 200 m0.2 kg$650AK74 AMP-9 AMR 50 BMR-308 FAL Galil M249 SAW M4 M500 MK22 Mosin Nagant MP5 PKM PP-19 Vityaz Scout Rifle TD SKS Super-45 SV98 SVD T-21
Vektor Frenix-X Micro Reflex SightSightMedic 28 · $15,000Zoom 1.2×; ADS Time −13%; Zeroing fixed0.03 kg$820AK74 AMP-9 AMR 50 BMR-308 FAL Galil M4 M500 MK22 Mosin Nagant MP5 PKM PP-19 Vityaz Scout Rifle TD SKS Super-45 SV98 SVD T-21
45° Angled ForegripUnderbarrelWardog 33 · $15,000Vertical Recoil +5%; Horizontal Recoil −18%; Hip-fire Spread −18%; ADS Time −17%0.09 kg$680AK74 AMP-9 BMR-308 FAL Galil M249 SAW M4 M500 MP5 PP-19 Vityaz Super-45 T-21
AFG Angled ForegripUnderbarrelAssault 14 · $10,000Vertical Recoil −6%; Horizontal Recoil −25%; Hip-fire Spread −22%; ADS Time −15%0.08 kg$820AK74 AMP-9 BMR-308 FAL Galil M249 SAW M4 M500 MP5 PP-19 Vityaz Super-45 T-21
CQR Tactical Front Rail GripUnderbarrelAssault 38 · $25,000Vertical Recoil −30%; Horizontal Recoil −3%; Hip-fire Spread −9%; ADS Time +15%0.15 kg$1,100AK74 FAL Galil M249 SAW M4 M500
Hybrid Grip PodUnderbarrelSupport 50 · $50,000Vertical Recoil −12%; Horizontal Recoil −10%; Hip-fire Spread −6%; ADS Time +10%0.26 kg$1,500AK74 AMP-9 FAL Galil M249 SAW M4 MP5 PP-19 Vityaz Super-45 T-21
M249 BipodUnderbarrelSupport 18 · $15,000no change0.7 kg$1,050M249 SAW
Mini Angled ForegripUnderbarrelWardog 38 · $12,500Vertical Recoil −5%; Horizontal Recoil −23%; Hip-fire Spread −20%; ADS Time −14%0.08 kg$720AK74 AMP-9 BMR-308 FAL Galil M249 SAW M4 M500 MP5 PP-19 Vityaz Super-45 T-21
PKM BipodUnderbarrelSupport 33 · $35,000no change0.7 kg$1,350PKM
Pro Tilt BipodUnderbarrelRecon 46 · $50,000no change0.55 kg$1,400AMR 50 BMR-308 MK22
RK6 Tactical ForegripUnderbarrelWardog 15 · $7,500Vertical Recoil −15%; Horizontal Recoil −8%; Hip-fire Spread −15%; ADS Time +10%1.05 kg$380AK74 AMP-9 BMR-308 FAL Galil M249 SAW M4 M500 MP5 PP-19 Vityaz Super-45 T-21
RVG Vertical ForegripUnderbarrelMedic 16 · $10,000Vertical Recoil −25%; Horizontal Recoil −13%; Hip-fire Spread −19%; ADS Time −10%0.12 kg$770AK74 AMP-9 BMR-308 FAL Galil M249 SAW M4 M500 MP5 PP-19 Vityaz Super-45 T-21
Rubberized Ergonomic ForegripUnderbarrelAssault 11 · $7,500Vertical Recoil −18%; Horizontal Recoil −7%; Hip-fire Spread −16%; ADS Time +2%0.11 kg$540AK74 AMP-9 BMR-308 FAL Galil M249 SAW M4 M500 MP5 PP-19 Vityaz Super-45 T-21
SKS BipodUnderbarrelRecon 7 · $10,000no change0.47 kg$800SKS
SV98 BipodUnderbarrelRecon 21 · $30,000no change0.472 kg$1,250SV98
SVD BipodUnderbarrelRecon 14 · $10,000no change0.5 kg$1,120SVD
Shift ForegripUnderbarrelAssault 48 · $30,000Vertical Recoil −8%; Horizontal Recoil −29%; Hip-fire Spread −24%; ADS Time −13%0.12 kg$1,150AK74 AMP-9 BMR-308 FAL Galil M249 SAW M4 M500 MP5 PP-19 Vityaz Super-45 T-21
TDG Vertical ForegripUnderbarrelWardog 58 · $25,000Vertical Recoil −30%; Horizontal Recoil −15%; Hip-fire Spread −17%; ADS Time +10%0.13 kg$1,000AK74 AMP-9 BMR-308 FAL Galil M249 SAW M4 M500 MP5 PP-19 Vityaz Super-45 T-21

Single source: WikiTactics attachments, the retail game data. The unlock levels and fees match the ladders. Where the list of guns is long, only the first few are shown.

Building

Hammers, FOBs and every structure.

Single sourceDisputed

You build with a hammer and Build Supplies. Small structures need no FOB; everything bigger needs a deployed Forward Operating Base, whose radius is where you can place them. The planner for all of this is Groundwork.

ToolUnlockPrice per lifeWeightWhat it does
Forward Operating Basefrom the start$7,5006.5 kgNeeded to Build Larger Structures.; Can hold Items & Resources for Players to Use.; Provides a Radius in Which Players Can Build.
Large HammerSupport 8 · $75,000$2,4003.18 kgCan Build ALL Buildables; Fast Build Speed; Requires Build Supplies to Use
Medium HammerSupport 3 · $25,000$8001.23 kgUsed to Build Large and Basic Buildables Only; Moderate Build Speed; Requires Build Supplies to Use
Small Hammerfrom the start$1000.32 kgUsed to Build Small Buildables Only; Slow Build Speed; Requires Build Supplies to Use

Official: the Forward Operating Base kit rose from $2,500 to $7,500 and the Large Hammer from $1,600 to $2,400 in Season 1, and the Medium and Large Hammer unlock fees rose to $25,000 and $75,000 (changelog).

Every structure

StructureTypeNeeds a FOBCost (WikiTactics)RIP cost (WikiTactics)Cost (Groundwork)Health (HP)C4 to destroyBuild stages
Barbed WireFortificationNo77725015
Bremer WallFortificationYes1515136,50075
Builder's RadioSupportYes2020171,00015
BunkerFortificationYes100100815,000145
DoorFortificationYes19221950015
Drill RigSupportYes1,8012,2501,8012,50025
GateFortificationYes8585695,32025
HedgehogFortificationNo2222194,50035
Hesco Block (Large)FortificationYes2222192,25045
Hesco Block (Small)FortificationYes1515131,60025
Hesco WallFortificationYes7575614,60085
Indirect Fire ShelterFortificationYes100100815,000145
L81 Mortar EmplacementDefenceYes1501501213,000–4
LoudspeakerSupportYes100100811,000–5
Recon TentFortificationNo77530015
Recon TowerFortificationYes100100815,000145
Refuel StationSupportYes2002001611,60015
Repair StationSupportYes2002001611,60015
Sandbag WallFortificationNo15151373515
Stingray EmplacementDefenceYes1501501213,000–4
Talon 9K-SAM EmplacementDefenceYes1,0001,0008013,000–5
Vanguard CIWS EmplacementDefenceYes1,5001,5001,2015,000–5
Disputed
The costs are disputed. Two catalogues of the game data give different Build Supplies for most structures: a Bunker is 100 in WikiTactics and 81 in the Wardogs Zone data that Groundwork uses (and 61 in two pre-launch guides). For 21 of the 22 structures both list, the Wardogs Zone number is 0.8 × the WikiTactics “RIP cost” plus 1 (the Recon Tent is the exception), and the two agree exactly on the Drill Rig (1,801) and the Door (19). What “RIP” means is not documented. Health, C4 and stages agree. Check a cost in the game before you plan around the difference.

A deployed FOB has 15,000 health and takes 5 C4 charges to destroy. The structure costs are Build Supplies. See Groundwork for the 3D planner and the building guide.

Artillery

The mortar and the howitzer.

Single source

Two guns shoot over hills: the L81 mortar you build at a FOB and the SPH-2 self-propelled howitzer. Aim them with Rainmaker, which works out the direction and the barrel angle for any two points on the map.

GunWhere you get itRangeBarrel angleRounds
L81 mortar (a Mortar emplacement)built at a FOB (150 supplies in WikiTactics, 121 in Groundwork)132 – 684 m150 – 850 mil81 mm mortar rounds: 120 damage, 10 per stack (“ammo for the buildable mortar”)
SPH-2 howitzer (vehicle)Wardog 90 · $500,000, $8,000 per spawn, crew 3, 650 hull health780 – 2,629 m20 – 1,390 milL52 cannon (and an M249 machine gun)

Ranges and firing tables come from the open-source wardogs-calculator project, which collects community measurements; they are flat-ground numbers, and hills and the game’s own scatter move shells. The retail data also lists a 155 mm HE shell (450 damage, “very large area of effect”, 42 kg, $120 for 2) and a 122 mm HE rocket (100 damage, “large area of effect”, 3 for $450); it does not say which gun fires which. A mil is 1/6,400 of a circle.

Unlock ladders

Every unlock, every track, every fee.

Verified

Every unlock on every track: the level at which an item appears, and the one-time fee to buy the right to buy it. A fee covers every item listed at the same level. “With the item above” means a free extra such as a gun’s first magazine.

Wardog (career) ladder58 unlocks · $2,787,500 in totalVerified
LevelItemFee
1GGX 17$5,000
1GGX 17 RND Magazinewith the item above
3Level 1 Armor$10,000
3Level 1 Helmet$7,500
4Compact T-2 Red Dot$5,000
69mm Flesh Damage (HP)$5,000
105.56mm Flesh Damage (HP)$5,000
117.62mm Flesh Damage (HP)$5,000
12Field Backpack$20,000
14Medium Tac Vest$10,000
15RK6 Tactical Foregrip$7,500
165.45mm Flesh Damage (HP)$5,000
18Judge$15,000
20Operator Backpack$25,000
21Kobra Reflex$7,500
23GGX 33 RND Magazine$10,000
25.45 Colt Flesh Damage (HP)$5,000
262.5x Combat Optic$10,000
287.62x54mm Flesh Damage (HP)$5,000
30Level 2 Armor$50,000
30Level 2 Helmet$37,500
313x Tactical Prism Scope$15,000
32Assault Backpack$50,000
3345° Angled Foregrip$15,000
35Sport Parachute$25,000
38Mini Angled Foregrip$12,500
40M1911 7 RND Magazinewith the item above
40M1911$25,000
4112g Rifled Slug$5,000
43.45 ACP Pistol Compensator$15,000
45High Capacity Battery$50,000
48.45 ACP Flesh Damage (HP)$5,000
50Large Tac Vest$25,000
53M1911 10 RND Magazine$10,000
55Ruck Backpack$100,000
58TDG Vertical Foregrip$25,000
60Level 3 Armor$100,000
60Level 3 Helmet$75,000
637.62mm Armor Piercing (AP)$50,000
65.308 Win Flesh Damage (HP)$5,000
70GGX 18$50,000
73Gunner Backpack + Sling$125,000
759mm Armor Piercing (AP)$75,000
80GGX 50 RND Drum Magazine$50,000
827.62x54mm Armor Piercing (AP)$75,000
835.56mm Armor Piercing (AP)$75,000
85Deagle 7 RND Magazinewith the item above
85Deagle$75,000
90SPH-2$500,000
935.45mm Armor Piercing (AP)$75,000
9550AE Flesh Damage (HP)$5,000
100Level 4 Armor$200,000
100Level 4 Helmet$150,000
110.45 Colt Armor Piercing (AP)$75,000
120.45 ACP Armor Piercing (AP)$75,000
13050AE Armor Piercing (AP)$75,000
140.308 Win Armor Piercing (AP)$75,000
150Arsenal Backpack + 2 Slings$175,000
Assault ladder33 unlocks · $965,000 in totalVerified
LevelItemFee
2Hexagon Brake$5,000
3AK74$10,000
3AK74 30 RND Magazinewith the item above
5TopComp Brake$7,500
6STANAG 30 RND Magazine (Universal)$10,000
8CQB 74 Brake$12,500
10Galil 35 RND Magazinewith the item above
10Galil$35,000
11Rubberized Ergonomic Foregrip$7,500
12Tricon 1.5x Compact Prism Scope$10,000
14AFG Angled Foregrip$10,000
15Galil 50 RND Magazine$25,000
16Birdcage Flash Hider$15,000
17CQ-2x Prism Combat Scope$15,000
19TGP-A Suppressor 5.45$17,500
20M4$100,000
21AR Multi-Caliber Suppressor$20,000
22Holographic Sight$20,000
243 Prong Flash Hider$20,000
25AK74 60 RND Magazine$30,000
26Spitfire 3X$25,000
27PBS-4 Suppressor$25,000
29RC-556 Suppressor$30,000
30STANAG 60 RND Magazine$25,000
33OKP 7 Reflex$30,000
35FAL 20 RND Magazinewith the item above
35FAL$200,000
38CQR Tactical Front Rail Grip$25,000
40AK74 75 RND Drum Magazine$75,000
434x Combat Prism Scope with Reflex$35,000
453-Chamber Brake$45,000
48Shift Foregrip$30,000
50FAL 30 RND Magazine$50,000
Medic ladder36 unlocks · $1,040,000 in totalVerified
LevelItemFee
1Dual Port Brake$7,500
2Field Resuscitator$10,000
3AMP-9 15 RND Magazine$7,500
4PP-19 Vityaz$25,000
4PP-19 Vityaz 30 RND Magazinewith the item above
5M18 Smoke Grenade: White$7,500
6Four Reticle Reflex$10,000
7PP-19 Vityaz 10 RND Magazine$7,500
9Individual First Aid Kit$25,000
10AMP-9 30 RND Magazine$10,000
11Defibrillator$50,000
12AMP-9 Tactical Flash Hider$10,000
13Ballista Brake$15,000
14Stim Pen$25,000
15MP5 20 RND Magazinewith the item above
15MP5$75,000
16RVG Vertical Foregrip$10,000
18QD-5 Suppressor$17,500
20AMP-9 50 RND Drum Magazine$15,000
21M18 Smoke Grenade: Black$15,000
22PP-19 Vityaz Flash Hider$20,000
24Medical Bag$75,000
25MP5 30 RND Magazine$25,000
26Eclipse Flash Hider$22,500
28Vektor Frenix-X Micro Reflex Sight$15,000
29PP-19 50 RND Vityaz Drum Magazine$50,000
30AMP-9 9x19 Suppressor$25,000
35Super-45 13 RND Magazinewith the item above
35Super-45$150,000
36Ghost LITE Muzzle Brake$30,000
38Super-45 30 RND Magazine$25,000
40Super-45 Flash Hider$40,000
43PP-19-01 Vityaz 9x19 Suppressor$45,000
45MP5 50 RND Drum Magazine$75,000
48SG Multi-Caliber Suppressor$50,000
50Super-45 40 RND Drum Magazine$50,000
Recon ladder49 unlocks · $2,022,500 in totalVerified
LevelItemFee
2Monocular$7,500
3STRELIX Suppressor$7,500
5SKS$25,000
6DTK-1 Brake$7,500
7SKS Bipod$10,000
8Range Finder$15,000
9Deadeye Flash Hider$12,500
10Mosin Nagant$50,000
113x-6x LPVO Short Dot$15,000
12SVD 5 RND Magazinewith the item above
12SVD$50,000
13SVD 7.62x54R Brake$10,000
14SVD Bipod$10,000
15Hexagon 762 Suppressor$15,000
16SVD 10 RND Magazine$25,000
17Broadhead Arrowwith the item above
17Compound Bow$125,000
186-10x Scope MRAD$40,000
19SV98$100,000
19SV98 10 RND Magazinewith the item above
20SRVV Brake$17,500
21SV98 Bipod$30,000
22Claymore$50,000
23Constrictor Brake$20,000
24Ghillie Body Suit$80,000
24Ghillie Headwear$60,000
25MK22 5 RND Magazinewith the item above
25MK22$150,000
266-10x Scope MOA$45,000
27Ghillie Body Suit (Dead)$100,000
27Ghillie Headwear (Dead)$80,000
28Slicktap Brake$22,500
30BMR-308$125,000
30FAL 10 RND Magazinewith the item above
31BMR-308 Flash Hider$25,000
32Infrared Range Finder$50,000
33BMR-308 Suppressor$27,500
346x Marksman Scope + Reflex$35,000
35AMR 50$200,000
35AMR 50 5 RND Magazinewith the item above
36Three Port Brake$25,000
37.50 Cal Heavy Suppressor$27,500
39MK22 10 RND Magazine$35,000
40Flow-Through .308 Suppressor$30,000
43Frontier 2.5x-10x Precision Scope$95,000
45GOL Multi-Caliber Suppressor$32,500
46Pro Tilt Bipod$50,000
48AMR 50 Cal Muzzle Brake$35,000
50AMR 50 10 RND Magazine$50,000
Support ladder31 unlocks · $1,240,000 in totalVerified
LevelItemFee
1Light Drill$10,000
2C4 Chargewith the item above
2Remote Detonator$15,000
3Medium Hammer$25,000
593mmwith the item above
5RPG-7$30,000
8Large Hammer$75,000
10M500$50,000
11M500 Sabre Brake$17,500
12PGO-7$10,000
14Improved Cylinder Choke$7,500
15M249 SAW$100,000
15M249 100 RND Fabric Magazinewith the item above
169K333 Verba$50,000
17Tread Brake$10,000
18M249 Bipod$15,000
19Full Choke$30,000
20MAAWS$125,000
21Spectr 4x$15,000
23M249 200 RND Box$35,000
25AT Mine$75,000
26Slotted Flash Hider$20,000
28Heavy Drill$25,000
30PKM$150,000
30PKM 100 RND Boxwith the item above
33PKM Bipod$35,000
3540mmwith the item above
35MGL-40$200,000
4012 Gauge Suppressor$25,000
45Orpheus Max Brake$40,000
50Hybrid Grip Pod$50,000
Driver ladder15 unlocks · $1,174,750 in totalVerified
LevelItemFee
3URAL$35,000
5H4ZARD - Gigilow$750
6Kodiak [M249]$50,000
8Dune Buggy$25,000
10Kodiak [Pickup]$35,000
13Giants (Remix) - The Quemists$1,500
15Humvee$25,000
16Large Crate$20,000
18Ural Defender$75,000
20Humvee [M249]$125,000
23HORA - Irina Rimes & Jerry Heil$2,500
25Ural Defender [M249]$125,000
28Luili-Luili - Masha Kondratenko$5,000
30Humvee [Minigun]$150,000
35L2A6$500,000
Pilot ladder11 unlocks · $959,750 in totalVerified
LevelItemFee
2Small Armored Crate$10,000
4AH-6M [Miniguns]$50,000
5You Are Not Invited - MokuMoku$750
10Z20 Lakota$35,000
13Ride of the Valkyries - Richard Wagner (Tape 04)$1,500
15Large Armored Crate$25,000
20AH-6R [Rockets]$250,000
23Tianqi Xu - Vodka Bomb$2,500
25Z20 Lakota [Miniguns]$75,000
30Helikopter - Fazlija$10,000
35Havoc$500,000

Verified: the unlock count per track equals MetaBot’s (233 in all), the fees add up to the totals WikiTactics prints, and the 21 level or fee changes in the developer’s Season 1 changelog all match. Where an older list prints a different fee (GetRankd’s closed-beta values for the Compound Bow and the AH-6R) we use the retail files; see the disagreements.

History and patch notes

Every test, build and patch since the reveal.

OfficialVerifiedSingle sourceDisputed

Every test, build and patch of WARDOGS, in order, from the first announcement to today. Rows marked Official come from the developer’s own Steam posts; the rest say how many other sources agree. Times are UTC; a post shown on Steam in the US evening can be a day earlier than the UTC date here. How we check.

Announced5 Feb 2026Bulkhead and Team17
Tests before launch4pre-alpha, Alpha, two Betas
Early Access10 Sep 2026Windows, Steam, $39.99
Builds since launch5patches, updates and hotfixes
Official posts tracked32every one, from Feb 2026
Record players428,66613 Sep 2026

Timeline

Date (UTC)KindWhat happenedHow sureSources
2013–2014Studio and originsKing of the Hill, the Arma 3 mod, is madeSa-Matra began it at the end of 2013 as a single-objective mission (“the hill”); ModDB lists it as released in 2014. He and Roid Rage later worked with Bulkhead on WARDOGS.VerifiedArma 3 community profile, Feb 2020 · ModDB · Gamesplanet, 5 Mar
2015Studio and originsBulkhead is founded in Derby, UKBy a small group of friends; later known for The Turing Test and Battalion 1944.VerifiedGames Press release · Tech Times, 6 Sep
2025Studio and originsBulkhead leaves TencentBought by a consortium (Super Media Group, with Hiro Capital and everplay, the parent of Team17). Tech Times says December 2025; the press release says only “recently acquired”. The reported £10 to 12 million pitch to Tencent is in Wikipedia only.Single sourceGames Press release · Wikipedia · Tech Times, 6 Sep
2026-02-05AnnouncementsWARDOGS is announced by Bulkhead and Team17A 100-player, three-team “Tactical All Out Warfare FPS” for Steam Early Access in 2026. The Steam trailer post follows on 9 Feb (01:02 UTC, 8 Feb in the US).VerifiedGames Press release · Wikipedia · PCGamesN · Steam trailer post
2026-02-10Milestones100,000 Steam wishlists in three daysOfficial100,000 Steam Wishlists!
2026-02-18AnnouncementsTop Questions: the first full rulesControl Zone, Hot Zone, persistent cash, gold bars, three teams (Lonestar, Valkyra, Manticore), unlimited squads, no battle pass. Over 200,000 wishlists.OfficialWARDOGS - TOP QUESTIONS
2026-02-19AnnouncementsVideo: the design team worked with the original mod creators for yearsOfficialEvolving the King of the Hill Mod!
2026-03-03AnnouncementsAnswers on 100 players, three teams, monetisation and console releaseA video post; the page does not print the answers.OfficialWARDOGS - Answering Your Questions
2026-04-07AnnouncementsEarly Access plan: Black Market, Vault, Player Skills and ChallengesBuilt during Early Access, not at launch.OfficialWARDOGS - Early Access & Beyond
2026-05-21AnnouncementsDebrief: ballistics, audio and flight models; every decision costs or earns cashOfficialWARDOGS - Tactical Depth & Teamplay
2026-05-26Milestones500,000 Steam wishlistsOfficial500,000 Steam Wishlists!
2026-06-06AnnouncementsGameplay trailer and the full pre-alpha gameplay revealShown at the Future Games Show; Wikipedia gives the same date.OfficialWARDOGS - Gameplay Trailer · Wikipedia
2026-06-07TestsPre-alpha playtests announced as already runningThe developer says it had been testing with a small selection of real players “for a few months” and was adding more that month. No start date for the first pre-alpha test is published anywhere we found. Progress from these tests did not carry on (MilSim Units).OfficialWARDOGS Pre-Alpha Announcement · MilSim Units, 7 Aug
2026-06-16AnnouncementsDevlog: Addressing Feedback (killcam and the arcade-to-realism line)OfficialWARDOGS | Addressing Feedback
2026-07-10TestsClosed Alpha dated 7 to 9 AugustSteam only, invite-gated through the FirstLook sign-up. A second source reports it on 7 Aug.VerifiedWARDOGS Hub, news timeline · MilSim Units, 7 Aug
2026-07-16AnnouncementsDevlog: level design and performance (reference trips to Georgia)OfficialWARDOGS | Level Design & Performance
2026-07-23AnnouncementsFirst livestream with real playtesters, 18:00 UTCEnded in a Twitch suspension of Bulkhead over an in-game prop (press report).OfficialAnnouncement · PCGamesN
2026-08-07TestsClosed Alpha, 7 to 9 AugustTens of thousands of invited players; Steam only, PC only. Login window reported as 17:00 UTC Fri 7 Aug to 02:00 UTC Mon 10 Aug (reported, from social posts). The developer later calls it “this past weekend” when it lifts the NDA on 11 Aug.VerifiedMilSim Units, 7 Aug · WARDOGS Hub, alpha dates · Steam, 11 Aug
2026-08-11AnnouncementsEarly Access dated 10 September; pre-orders; Alpha NDA lifted; Supporter EditionPre-order guarantees a place in the Closed Beta of 21 to 23 August. Supporter Edition: three starter camos, Littlebird “Taxi” camo, scoreboard icon, bobbleheads. The developer states: no monetisation during Early Access except that edition; cash and gold bars will never be sold.OfficialPRE-ORDER NOW!
2026-08-13AnnouncementsLinux and Proton support “being worked on”On 5 Sep the developers clarified it may come after launch, not at launch.Single sourceGamingOnLinux, 13 Aug · GamingOnLinux, 5 Sep
2026-08-14Builds and patchesPost-Alpha balance notes (partial), the first changes made after a testPistols buffed, four assault rifles handle better, 122 mm does less to aircraft, Gepard removed from unlocks and vendor, level-up costs raised past level 15, unlock costs raised in every class. See “Changes made after the Closed Alpha” below.Single sourceDaOpa fan site, “Closed Beta patch notes, August 14th”
2026-08-14Milestones1 million Steam wishlistsOfficial1 MILLION WISHLISTS ON STEAM
2026-08-20AnnouncementsClosed Beta schedule: NDA lifted, pre-load openThe hours are on an image in the post.OfficialWARDOGS | Closed Beta Schedule
2026-08-21TestsClosed Beta, 21 to 23 AugustPre-order holders guaranteed; a Steam Playtest request for the rest. Servers reported open from 17:00 UTC Fri 21 Aug until 02:00 UTC Mon 24 Aug. Peaked at 105,774 players on Steam on 23 Aug; “nearly 500,000” different players took part (Bulkhead’s game director, quoted). Wikipedia says the beta started on 22 August; the developer’s own post says 21 to 23 August.VerifiedSteam, 11 Aug · WARDOGS Hub, beta history · Tech Times, 6 Sep · Wikipedia
2026-08-24AnnouncementsBeta recap; the next announcement is set for the FPS Games Show on 3 SeptemberOfficialWARDOGS | Beta Recap & Next Steps
2026-09-01AnnouncementsClosed Beta 02 announced as a “genuine scale test”Server scaling and browsing, Twitch Drops, DLC entitlements, voice and the login queue. Invitations in waves, guaranteed for pre-orders.OfficialWARDOGS | Closed Beta 02 Announcement
2026-09-02Builds and patchesAnti-cheat changes from Easy Anti-Cheat to the Elytra frameworkAnyBrain was added in August. Taken from a SteamDB depot change quoted by PCGamingWiki.Single sourcePCGamingWiki
2026-09-03TestsClosed Beta 02, 3 to 6 SeptemberServers reported up from 19:00 UTC Thu 3 Sep. On the evening of 5 Sep (21:08 UTC) it became an open beta for the last hours, to 08:00 UTC Sun 6 Sep. Peak: 245,118 on Steam (SteamDB, 17:38 UTC 5 Sep) or 244,926 (WARDOGS Hub’s own reading, 21:04 UTC).DisputedSteam, 1 Sep · Steam, 5 Sep · WARDOGS Hub, beta history · Tech Times, 6 Sep
2026-09-03AnnouncementsFPS Games Show, 18:00 UTC: the $100,000 clip contestWinners are due on 15 October (Tech Times).VerifiedTime: Steam · Steam, 8 Sep · Tech Times, 6 Sep
2026-09-08AnnouncementsThe 11th reason: anti-cheat, and three approved server hostsQONZER, BisectHosting and xREALM, ahead of launch.OfficialThe 11th Reason NOT To Buy WARDOGS
2026-09-09Builds and patchesSeason 1 changelog published; pre-load goes live (22:46 UTC)The first official patch notes. See “Season 1” below.OfficialPre-Load Live & Season 1 Changelog
2026-09-10Builds and patchesEarly Access launches on Steam (Windows)The developer says 10 September; the unlock hour of 16:00 UTC is only reported by one site. Launch trailer and “coming to consoles in 2028” the same morning. $39.99.OfficialWARDOGS LAUNCH TRAILER · Steam store · WARDOGS Hub, beta history
2026-09-10Builds and patchesLaunch Stability Hotfix #1 (20:20 UTC)A forced client update for failed joins, mid-match kicks and long queues; players re-entered in controlled batches.OfficialLaunch Stability Hotfix #1
2026-09-11Milestones1.25 million copies sold (01:05 UTC)Wikipedia says one million on the first day and 1.25 million by day two.Official1.25 MILLION COPIES SOLD! · Wikipedia
2026-09-12Builds and patchesPatch 0.11 announced (22:26 UTC); servers down Mon 14 Sep 08:00 UTC for about an hourOfficial and Community server browsers, persistent Community IDs, text search, a week of 5% bonus cash on Community servers, the economy-abuse policy, more Asia capacity.OfficialSCHEDULED MAINTENANCE & PATCH 0.11
2026-09-13MilestonesRecord 428,666 players online at once (19:44 UTC)SteamDB reports it; WARDOGS Hub read the same number at the same minute. One fan wiki says 12 September.VerifiedSteamDB · WARDOGS Hub, player count
2026-09-15Milestones2 million copies soldOfficial2 MILLION COPIES SOLD
2026-09-22AnnouncementsSeason 02 teaser: starts 15 October 2026The teaser shows rain.OfficialWARDOGS | Season 02 Teaser
2026-09-26Milestones3 million copies sold; nominated for the Golden Joystick “Best Early Access Game 2026”Official3 Million Sales + Golden Joystick Awards [VOTE NOW!]
2026-09-30Builds and patchesUpdate 0.1.2: WD-L020 crash fixed, cash and XP exploits closed, new Deploy screenServers down from 08:00 UTC for about an hour. Leniency for first-time exploit abusers ends.OfficialWARDOGS | Update 0.1.2 (Minor Patch)
2026-10-02Builds and patchesSecurity and Stability Hotfix; servers down 08:00 UTC for about an hourNo notes were published.OfficialWARDOGS | Security & Stability Hotfix
2026-10-02Builds and patchesIR Goggles and CIWS balance hotfix (15:39 UTC)Server-side: no download, no downtime. IR Rangefinders leave the vendor until Season 02, when they need batteries. The CIWS kills a Havoc in about 6 seconds, not 12.OfficialIR Goggles & CIWS Balance Hotfix
2026-10-15ComingSeason 02 startsDated by the developer. Contents: see “What is known about Season 02” below.OfficialWARDOGS | Season 02 Teaser
2026-07-22AnnouncementsFirst WARDOGS Livestream!We're hosting our first WARDOGS livestream! 23rd of July 2026 | 18:00 UTC | Our devs will be playing with REAL playtesters , showing the raw gameplay experience. Raising the stakes throughout the stream ⚡ Wishlist now! 👇OfficialSteam post

Every build and test at a glance

BuildWhen (UTC)KindWhat it isOfficial notesHow sure
Pre-alphaEarly 2026 to July (no start date published)Invited testSmall groups of real players under NDA. Progress did not carry over.None publicSingle source
Closed Alpha7 to 9 Aug 2026Invited testFirst large test: tens of thousands invited, Steam only. NDA lifted 11 Aug.None (a partial list of changes after it: 14 Aug)Verified
Closed Beta21 to 23 Aug 2026 (servers to 24 Aug 02:00)Pre-order and lottery testPre-order holders guaranteed. Peak 105,774 on Steam.NoneVerified
Closed Beta 023 to 6 Sep 2026Scale testOpened to everyone on its last night. Peak about 245,000.NoneDisputed
Season 1 (launch build)Pre-load 9 Sep 22:46; live 10 SepEarly AccessXP curve, unlock levels, prices, helicopters, performance. Steam build 25254499 (one source).Season 1 changelogOfficial
Hotfix #110 Sep 20:20Client updateJoin failures, kicks, login queues.Launch Stability Hotfix #1Official
Patch 0.1114 Sep 08:00 (announced 12 Sep)UpdateServer browser, exploit policy.Patch 0.11Official
Update 0.1.230 Sep 08:00UpdateCrash fix, exploits, Deploy screen, admin tools.WARDOGS | Update 0.1.2 (Minor Patch)Official
Security and Stability Hotfix2 Oct 08:00HotfixMinor security and stability fixes.Notice (no notes)Official
IR Goggles and CIWS Hotfix2 Oct 15:39 (rolled out within 12 h)Server-sideIR Rangefinders off the vendor; CIWS faster.IR Goggles & CIWS Balance HotfixOfficial
Season 0215 Oct 2026SeasonNot out yet.TeaserOfficial

What each patch changed

Season 1 (launch build): 9 and 10 September 2026XP curve, unlock levels and prices, helicopters, performance. Every figure.Official

The developer’s first patch notes, posted 9 September 2026 at 22:46 UTC, the night before launch. It says the old numbers were “designed specifically for weekend long beta tests”, so every “before” figure below is the Closed Beta figure. Median player: level 20 after 20 to 25 hours; the top 5% “will need to grind”. Each season will have its own XP curve and item order. Official post.

XP to reach a level (total, not per level)

LevelTotal XP beforeTotal XP in Season 1Change
68,7509,2505.7% slower
1025,00035,00040.0% slower
1554,750110,000100.9% slower
20111,500250,000124.2% slower
25192,000325,00069.3% slower
30293,750400,00036.2% slower
35416,500500,00020.0% slower
40551,250650,00017.9% slower
45689,500800,00016.0% slower
50838,0001,000,00019.3% slower

Prices

WhereItemBeforeSeason 1Change
VendorForward Operating Base$2,500$7,500+$5,000
VendorLarge Hammer$1,600$2,400+$800
CareerArtillery Tank (SPH-2)$400,000$500,000+$100,000
Recon6-10x MRAD scope$25,000$40,000+$15,000
Recon6-10x MOA scope$30,000$45,000+$15,000
SupportMedium Hammer$10,000$25,000+$15,000
SupportLarge Hammer$25,000$75,000+$50,000
PilotSmall armoured supply crate$5,000$10,000+$5,000
PilotLittle Bird with miniguns (AH-6M)$25,000$50,000+$25,000
PilotZ20 Lakota$50,000$35,000−$15,000
DriverURAL$50,000$35,000−$15,000
DriverDune Buggy$35,000$25,000−$10,000
DriverKodiak Flatbed (Kodiak [Pickup])$15,000$35,000+$20,000
DriverMusic Tape H$5,000$2,500−$2,500

Unlock levels

TrackItem (official name; in-game name in brackets)Level beforeLevel in Season 1Move
CareerSports Parachute3635earlier by 1
CareerLarge Backpack (Ruck Backpack)5655earlier by 1
Career7.62x54mm AP8382earlier by 1
Career5.56mm AP8583earlier by 2
CareerDeagle9085earlier by 5
CareerArtillery Tank (SPH-2)5590later by 35
MedicPP-19 50-round drum magazine3329earlier by 4
SupportLarge Hammer78later by 1
DriverURAL43earlier by 1
DriverKodiak Assault (Kodiak [M249])86earlier by 2
DriverDune Buggy108earlier by 2
DriverKodiak Flatbed (Kodiak [Pickup])210later by 8
DriverLarge Supply Crate2016earlier by 4
DriverURAL Covered (Ural Defender)3018earlier by 12
DriverURAL Attack (Ural Defender [M249])4025earlier by 15
DriverHumvee with minigun (Humvee [Minigun])3530earlier by 5
DriverMusic Tape H (moved from Pilot 28)2823earlier by 5
DriverHeavy Tank (L2A6; moved from Career 35)3535Track change, same level

XP events

  • Player kill using an air vehicle: 300 XP to 250 XP.
  • Supply crate item sold under $75: 25 XP to 1 XP. The crate price curve was rescaled from 25 to 250 down to 1 to 200, so cheap items cannot be farmed.

Everything else in the post

  • Exploits: a church-roof position was closed.
  • Reports and bans: a new report tracker; repeat and bad-faith reporters carry less weight; cheater bans announced in the server when match termination is off; the “kicked from server” message only shows after a real ban.
  • Server browser: filtering reworked; community server images scale correctly; the Host button goes straight to the hosting page.
  • Voice: voice no longer cuts out for good after a failed join; better under load; a visible communication status.
  • Vehicles: Z20 Lakota balance pass and pitch fix; helicopter input damping on every device; turrets have a top rotation speed; a tank-aiming DPI bug fixed; Lakota chase-camera rattle down 6 dB; 155 mm, 122 mm and flare deployables take more loadout room.
  • Performance: DLSS Frame Generation can be turned off without a restart; shadows clamp to Low on high benchmark scores instead of turning off; about a dozen crash paths closed; dropped items no longer affect navigation.

Checked: all ten XP pairs, all fourteen prices and all unlock-level moves above equal the official post. Five other sites that transcribe it (WARDOGS Hub, EdgeGamers, Gfinity, a fan wiki and Mein-MMO) print the same pairs; WikiTactics’ update page repeats the prices and levels. Those copies are not independent of the developer, so the badge stays Official.

Secondary copies: WARDOGS Hub, patch notes · EdgeGamers patch log · Gfinity, Season 1 changelog · WARDOGS Wiki (fan), Season 1 · WikiTactics updates · MetaBot patch notes.

Launch Stability Hotfix #1: 10 September, 20:20 UTCA forced client update four hours after unlock.Official

Everyone logged in had to close WARDOGS and update on relaunch; everyone then went back into the login queue and was let in in controlled batches, widened as players got into servers. Fixes: players unable to join, players kicked mid-match, long queue times. No balance, price or progression change.

Official post.

Patch 0.11: announced 12 September, deployed 14 September 08:00 UTCThe server browser patch and the economy-abuse policy.Official
  • Servers down about one hour on Monday 14 September.
  • The browser is split into Community and Official. Official has no filters (they came back in 0.1.2). Community gets more reliable filters, a text search and a Show Empty/Full toggle.
  • Community server IDs persist through map changes and restarts; each server has its own, much longer, ID.
  • Server names must sort alphabetically and cannot contain more than one space in a row.
  • For one week Community servers paid a 5% end-of-match cash bonus, as an apology for neglecting them.
  • Various cash exploits and more GPU crashes fixed; more server capacity in Asia.
  • Economy abuse: abusing a cash exploit = timed ban plus cash and XP reset to 0; making content that teaches an exploit = permanent ban; more than a few minutes in an XP-farming server = permanent ban.
  • Planned, not yet shipped then: Community favouriting, tiered priority queues, a message of the day, better warm-ups, no AFK kick while seeding, team-switch controls.

Official post. The post is titled “Patch 0.11” and the next one “Update 0.1.2”; the developer’s own numbering.

Update 0.1.2: 30 September 2026, servers down from 08:00 UTCCrash fix, exploits, the Deploy screen and server-admin tools.Official
  • WD-L020 crash fixed (caused by Windows 11 update KB5124010).
  • Cash and XP: revive checks decided by the server; vehicle fly-through rewards capped; rewards for destroying buildables scale with build progress; depositing pallets into a FOB outside the zone pays less. Anyone caught abusing exploits or trading for real money has had cash and progress reset; leniency for first offences is over.
  • Deploy screen: choose Official, Community, Infantry Mode or Low-Level servers. Advanced Filters are back on the Official list. Long server names are no longer cut off; Join shows connecting then queue place; Anonymous mode hides the server name on the loading screen; region select counts regions; gamepad works on Deploy.
  • Server admins: daily restart time (UTC), RCON allowed-hosts list, capped RCON message length, RCON defaults to Standard detail, ServerImageURL checked on load.
  • Fixes: no throwables (grenades, smoke, C4) from enclosed vehicle seats; the adaptive crosshair hides when aiming; buildable crit spots no longer jump; a Havoc bug that took extra damage from 20 mm and 30 mm cannons.
  • Season 02 is called “a larger content update, with new map conditions, equipment, balance reworks and additional features”.

Official post · EdgeGamers patch log (copy of the Season 1 notes).

2 October 2026: two hotfixesA one-hour restart, then a server-side balance change.Official
  • Security and Stability Hotfix: servers down 08:00 UTC for about an hour. No list of changes was published.
  • IR Goggles and CIWS (post at 15:39 UTC): within 12 hours of server restarts the IR Rangefinders are switched off in the vendor until Season 02, when they will need batteries (“too overpowered”). The CIWS now kills a Havoc in about 6 seconds instead of 12; the developer says an earlier patch over-corrected it. No download or downtime.

Notice · Balance post. The post spells it “CIWS”; one fan site writes “CWIS”.

Before launch

The developer published no public changelog for the pre-alpha, the Closed Alpha, either Closed Beta or any build before 9 September. The Season 1 post is the first. Every pre-launch figure on this Wiki is therefore a measurement or a catalogue, not an announcement. What follows is everything checkable about the tests themselves.

The tests

TestDatesHow you got inNumbersSourcesHow sure
Pre-alphaMonths before 7 June 2026Small invited groups, sign-up through FirstLook (community.wardogs.com)Not publishedSteam · MilSim Units, 7 AugOfficial
Closed Alpha7 to 9 Aug 2026FirstLook invites (a linked Steam and Discord account, a hardware survey, waves); tens of thousands invited; keys also given out by staff and creatorsNot publishedMilSim Units, 7 Aug · WARDOGS Hub, alpha datesVerified
Closed Beta21 to 23 Aug 2026Pre-order on Steam ($39.99) guaranteed; Steam Playtest request by lottery. External keys were capped.Peak 105,774 concurrent; about 500,000 different playersSteam · MetaForge, 19 Aug · Tech Times, 6 Sep · WARDOGS Hub, player countVerified
Closed Beta 023 to 6 Sep 2026Pre-order guaranteed, then waves, then open for the last nightPeak 245,118 (SteamDB) or 244,926 (WARDOGS Hub)Steam · Tech Times, 6 Sep · WARDOGS Hub, player countDisputed

Both betas ran as a separate Steam app, “WARDOGS Playtest” (app 4809930 per WARDOGS Hub), so a chart of the main game for those weekends is flat. Alpha and beta progress did not carry into Early Access.

Changes made after the Closed Alpha (14 August)

AreaWhat the notes say
NewNew Early Access supporter identity and icons. Tutorial (first-time user) video and audio updated for the beta.
CombatPistols buffed (better damage across the board). AK74, Galil, M4 and FAL handle better inside their effective ranges. 122 mm does less damage to air vehicles, so follow-up shots are needed.
Progression and moneyGepard removed from the unlock tracks and the vendor. Kill-streak bonuses removed from sniper kills in No Man’s Land. Level-up costs raised across all levels past 15. Vehicle and weapon unlock costs raised in every class. Garage-vendor magazines show why they are locked. Rebuy no longer breaks after a vehicle purchase.
Vehicles and zoneHeld vehicle inputs (handbrake, collective, brake) no longer drop when the interaction menu opens. Reverse speed no longer doubles on a throttle tap. The Havoc can spawn in the shooting range. Towers no longer eat dropped items. The Hot Zone magnet no longer leaves the zone permanently smaller. HOTAS bindings persist and axis dead zones no longer stack.
SettingsNew Background FPS Limit (10 fps minimised or alt-tabbed, 60 on the front end). The cycle-sights bind moved to Left Alt on the aim mapping.

Single source: one fan site reproduces these as “partial” notes, labelled as the first changes after the Alpha, and says the design team was still collating the full list. We found no official copy, so it is not Official. Gepard: these notes remove it from unlocks and the vendor, yet by launch WikiTactics lists it with no unlock or price while a guide and WARDOGS Hub say $10,000; see Sources and checks. DaOpa fan site, “Closed Beta patch notes, August 14th”.

Numbers over time

NumberValueDateSourcesHow sure
Steam wishlists100,000 → 200,000+ → 500,000 → 1,000,00010 Feb · 18 Feb · 26 May · 14 Aug100k · 200k · 500k · 1MOfficial
Closed Beta peak players105,77423 AugTech Times, 6 Sep · WARDOGS Hub, player countVerified
Closed Beta 02 peak players245,118 or 244,9265 SepTech Times, 6 Sep · WARDOGS Hub, player countDisputed
Record players online at once428,66613 Sep, 19:44 UTCSteamDB · WARDOGS Hub, player countVerified
Copies sold1.25 M · 2 M · 3 M11 Sep · 15 Sep · 26 Sep1.25 MILLION COPIES SOLD! · 2 MILLION COPIES SOLD · 3 Million Sales + Golden Joystick Awards [VOTE NOW!]Official
Price on Steam$39.99 ($49.99 Supporter Edition)Pre-order to nowSteam store · MetaForge, 19 AugVerified

What is known about Season 02

ClaimSourceHow sure
Season 02 starts on 15 October 2026.WARDOGS | Season 02 TeaserOfficial
It is a “larger content update, with new map conditions, equipment, balance reworks and additional features.”WARDOGS | Update 0.1.2 (Minor Patch)Official
Each season has its own XP curve and item order.Pre-Load Live & Season 1 ChangelogOfficial
IR Rangefinders come back needing batteries.IR Goggles & CIWS Balance HotfixOfficial
Four new weapons (one per class), a Level 4 helmet, custom rain and fog, and a higher minimum parachute height.WARDOGS Hub, news timeline · Push to Talk podcast, 2 Oct (reported by WARDOGS Hub)Single source
Cash, XP and unlocks reset at each season; gold bars do not.Wikipedia · PlayGround.ru, 22 SepVerified
The price will rise during Early Access; a figure of $49.99 at about version 0.5 and $59.99 a year later was quoted from the CEO.PlayGround.ru, 23 Sep · MetaForge, 19 AugSingle source

This table is what is known today (4 October 2026). It will be replaced by real notes on 15 October.

Origins

  • The mod. King of the Hill for Arma 3: one objective, a persistent levelling and money system, the whole Arma arsenal. Begun end of 2013, released 2014 by Sa-Matra, with Roid Rage.
  • The studio. Bulkhead, Derby UK, founded 2015; made The Turing Test and Battalion 1944. Bought out of Tencent by a consortium that includes everplay, Team17’s parent. Team17 publishes WARDOGS.
  • The engine. Unreal Engine 5 with Bulkhead’s own War Dynamics Framework. PCGamingWiki lists engine build 5.7.4.0.
  • Platforms. Windows only. The developer says consoles in 2028.

Sources: Games Press release · Arma 3 community profile, Feb 2020 · ModDB · Gamesplanet, 5 Mar · PCGamingWiki · Steam launch post.

Where the history sources disagree

QuestionWhat the sources sayWhat we use
When was it announced?5 Feb 2026 (Games Press release, Wikipedia, a PCGamesN article posted to Steam on 5 Feb 15:21 UTC). The Steam trailer post is 9 Feb 01:02 UTC (8 Feb in the US). WARDOGS Hub dates the reveal 9 Feb.5 Feb for the announcement, 9 Feb for the Steam post.
When did the Closed Beta start?21 to 23 Aug (Steam post, WARDOGS Hub, MetaForge, Tech Times) against 22 Aug (Wikipedia).21 Aug. The servers ran to 02:00 UTC on 24 Aug, so “21 to 24” is also seen.
Closed Beta 02 peak245,118 at 17:38 UTC on 5 Sep (SteamDB, via Tech Times) against 244,926 at 21:04 UTC (WARDOGS Hub’s own sampling, “at least”).Both shown. Neither is an official number.
Date of the 428,666 record13 Sep 19:44 UTC (SteamDB, WARDOGS Hub) against 12 Sep (one fan wiki).13 Sep.
Launch-day peak337,157 (WARDOGS Hub, a fan wiki) and 340,171 about 40 minutes before 01:05 UTC on 11 Sep (WARDOGS Hub).Not used; the record of 428,666 is.
Patch namesThe developer titles its posts “Patch 0.11” and “Update 0.1.2”. One fan site writes “Patch 0.1.1”.The developer’s titles.
Time of the 0.1.2 post06:57 UTC (Steam’s feed) against 05:57 UTC (WARDOGS Hub). Both agree on the 08:00 UTC restart.We give only the restart time.
How often a point is scoredEvery 10 seconds (Wikipedia) against every 30 seconds (MilSim Units, the week of the Alpha). The developer’s posts say only that the team with the most players in the zone earns points.Not stated on this Wiki.
How many weapons or vehicles25 or 33 weapons and 20 vehicles in the Alpha vendor (WARDOGS Hub, two different pages); 37 weapons and 21 vehicle types at launch (Tech Times); 34 guns in our catalogue (WikiTactics). They count different things (launchers, bows, variants).Our own count, from the catalogue.
GepardRemoved from unlocks and the vendor in the 14 Aug notes (one fan site). At launch: no unlock or price (WikiTactics), $10,000 (guide, WARDOGS Hub).No price shown.

Checked 4 October 2026 against the developer’s announcements (every one, through Steam’s public API) and the sources linked in each row. Anything with one source is labelled Single source.

Questions

Short answers, each with the facts behind it.

OfficialVerified
What do I start with?

$10,000 in cash, for every player (developer Q&A). In the shop the Bushmaster M17S, A-91 and KH-2002 rifles cost $0, so a first life can cost almost nothing. See Guns.

Does my cash go when the match ends?

No. The developer says cash persists from match to match, and that you can exchange it for gold bars, which buy cosmetics in the Gold Market.

Why can I see an item but not buy it?

Two things gate an item: its level on one of the seven tracks, and a one-time unlock fee. Reaching the level only shows the item in the vendor. After you pay the fee you pay the shop price each time you buy it for a life. Every level and fee is in Unlock ladders.

What is the Hot Zone?

A shifting sub-zone inside the Control Zone. Players inside it count double toward the zone count, and it pays double the cash of the Control Zone. See Money.

Do I have to pick a class?

No. The developer says roles are player-defined: what you buy for a life decides what you do, and you earn XP on the tracks of the items you use.

What are the Official, Community, Infantry Mode and Low-Level servers?

Official servers are run by the developer and have no modified game modes (Patch 0.11). Community servers are run by players. Since Update 0.1.2 the Deploy screen also offers “Infantry Mode” and “Low-Level” servers; the notes do not say what their rules are. The server list shows who is online.

Why do other sites show different numbers?

Because the game has no public data export. Every other source reads the game files or measures in the game, and some were recorded before launch. We compare them and show both numbers where they differ: see Sources, checks and disagreements.

Will these numbers change?

Yes. The developer says each season gets a different XP curve and item order, and Season 02 starts on 15 October 2026. Prices and unlock levels also change in patches; the page says which game version it was checked against.

Is this site official?

No. It is fan-made and not connected to the developers.

Glossary

Plain-English meanings.

Words you will meet in the game and on this site. Search them, or hover any dotted word on a page.

Sources, checks and disagreements

How we know, and where we do not.

OfficialVerified

This page is only worth reading if the numbers are right, so every table says how sure we are and where the numbers come from. On 4 October 2026 we compared 982 values across these sources by script (the script and the saved pages are in the project: scripts/wiki_data.py, ref/wiki-verification.md).

Gun values compared457price, fire rate, velocity, range, damage, unlock
Kill-time cells120 of 120 equalagainst the WARDOGS HQ chart
Hit zones27 gunschest and head damage equal base × multiplier
Unlock rows207compared with our Unlock Tracker data

The badges

OfficialStated by the developer: the Steam store page or its announcements.
VerifiedTwo or more independent sources or measurements agree.
Single sourceOne catalogue of the retail game files. Nothing found contradicts it, nothing confirms it either.
DisputedSources disagree. Both values are shown, and the Sources section says what we think.
ModelCalculated from verified numbers by a model that nobody has tested in the game.

Where the numbers come from

SourceWhat kindUsed for
WARDOGS on SteamOfficialThe store page and every announcement, read through Steam’s public API on 4 October 2026.
WikiTacticsGame dataA catalogue read from the retail game files; says so on its Sources page. Unlock ladders, vehicles, armor, ammo, attachments and equipment come from here. Its data was corrected on 20 September.
MetaBotGame data and measurementIn-game data, plus damage measured in the Firing Range: chest and head damage for every gun, and the hollow-point and armor-piercing multipliers.
WARDOGS HQModelTime-to-kill chart built from a game-data snapshot. We compared every cell with ours.
DQ7 ReimaginedMeasurementArmor and ammo tests: damage through each armor level, the 5.56 results, weight-class penalties.
WARDOGS LabGuideDamage, armor and ammo numbers by class; its limb numbers disagree with DQ7’s measurement.
WARDOGS BuilderMeasurement and claimsAmmunition pricing and the claim that damage does not fall off with range.
WardogsDBCataloguePrices, fire rates and ranges for every gun.
GetRankd, AllThings, BoostRoomGuidesUnlock lists and role guides. GetRankd’s list is the closed-beta catalogue with the Season 1 changes applied on top.
Wardogs ZoneGame dataStructure costs, sizes and health, as used by Groundwork.
wardogs-calculatorOpen sourceMortar and howitzer firing tables.

Nothing here comes from the game developers except what the Steam page and announcements say. The game has no public data export, so every other source reads the game files or measures in the game. We do not use sources that say they were recorded before launch, except to point out where they differ. Season 02 starts on 15 October 2026 and will change numbers.

Where the sources disagree

QuestionWhat the sources sayWhat we did
Does damage fall off with range?WARDOGS HQ and WikiTactics model a curve (full damage out to a set range, then less). The WARDOGS Builder says there is no falloff. MetaBot measured only at about 20 m. Nobody has published a long-range test.Close-range kill times are verified; kill times at range are marked Model.
What does a structure cost?Bunker: 100 (WikiTactics), 81 (Wardogs Zone, used by Groundwork), 61 (two pre-launch guides). See Building.Disputed. Health, C4 and stages agree across sources.
Compound Bow unlock fee$125,000 (WikiTactics, retail files) against $75,000 (GetRankd, closed-beta list).We use $125,000 and updated the Unlock Tracker data.
AH-6R unlock fee$250,000 (WikiTactics and AllThings; the only value that makes the Pilot ladder add up to $959,750) against $200,000 (GetRankd).We use $250,000.
Humvee [M249] unlock levelDriver 20 in the in-game unlock tab (MetaBot), in WikiTactics’ ladder and vehicle page. Two older lists print 25.We use 20.
PKM rate of fireThis site uses 850 RPM. MetaBot measured 865. A pre-release list says 600. WikiTactics has no value.Medium confidence; the PKM’s kill times use 850.
GGX 17 rate of fireThe game data has none. MetaBot measured up to 482. This site assumes 450; a pre-release list says 600.Thin data.
Shotgun damageListed as 25 per pellet, 8 pellets. MetaBot measured about 104 to the chest from 20 m, and nobody has measured the spread.Thin data; shotguns are left out of the kill-time tables.
Compound bow damageListed as 77. Measured on the chest: 160.95 (×2.09) and head 177.12 (×2.30), a one-hit kill on an unarmored target. Other sites quote 85 or 161.Thin data.
Armor percentagesMetaBot says the exact reduction is not shown in the game and has not been measured. DQ7 measured it: 30, 40, 55 and 65%, matching the game-data field.Verified.
Hollow point and armor piercing against armorOnly Level 4 with a 5.56 rifle is measured. The Lab and the Builder differ by a few points for hollow point at Levels 1 to 3.Model, except the one measured point.
Limb damageWARDOGS Lab: ×0.90 for rifles. DQ7 measured ×0.45 on a lower limb.We use the measured value.
Flakpanzer GepardNot listed in the shop in the retail data. A guide says $10,000 and an alpha list $8,000.We do not list a price.
Helicopter bindingsGuides agree that collective is Left Shift and Left Ctrl by default and disagree on pitch, roll and yaw (mouse and A/D against W/A/S/D and Q/E).We give no key chart; check Settings.
Fuel can weight3 kg (WikiTactics) against 5 kg (MetaBot).Not shown.
Role track capRole tracks have unlocks up to level 50, while the XP table in the game data goes to level 100 and sums of six role levels pass 50.We say both.

What we left out on purpose

  • Keybindings, because the guides disagree. Check Settings.
  • Tier lists and “best gun” opinions. The kill-time tables and the numbers behind them are here; the choice is yours.
  • Win rates and player counts, which change by the hour. The Atlas and Leaderboards show them live.
  • Anything only a pre-release list says.